{"author_link":"\/users\/rialgar","author_name":"Rialgar","author_uid":"1000343","comments":[{"author_name":"FussenKuh","author_uid":"1055856","time":"2017-12-04T04:35:39Z","epoch":1512362139,"modified":1512362139,"text":"Dang, it felt like I was reliving my 1980s youth (and, I mean that in a good way!). The game just feels so very fluid. I just wish it had some quality retro sounds to go along with it. ","likes":3,"format":"md"},{"author_name":"elemel","author_uid":"1005885","time":"2017-12-05T14:36:56Z","epoch":1512484616,"modified":1512484616,"text":"I like this genre of games. But it's hard to understand why the enemies die. Do they have a limited number of bounces, or do they die when they bounce too often? Also, there's no real threat to you. You should probably die when you collide with an enemy, or when an enemy breaks your line. Would be cool if you could kill enemies by capturing them with lines.","likes":2,"format":"md"},{"author_name":"Rialgar","author_uid":"1000343","time":"2017-12-05T18:12:39Z","epoch":1512497559,"modified":1512497559,"text":"@elemel for the record, they get damaged when hitting the wall, but they recover slowly, so you have to trap them in a tight space. Also you take damage when colliding with them, the number of stripes on the player decreases, when none is left, the level resets.","likes":1,"format":"md"},{"author_name":"elemel","author_uid":"1005885","time":"2017-12-05T20:38:44Z","epoch":1512506324,"modified":1512506324,"text":"@rialgar Aha! Thanks for clarifying. :-)","likes":0,"format":"md"},{"author_name":"Ace17","author_uid":"1002556","time":"2017-12-09T17:37:19Z","epoch":1512841039,"modified":1512841073,"text":"Strangely addictive game, smooth movement, solid mechanics.\nSound FX are missing, though. Otherwise, good job!","likes":2,"format":"md"},{"author_name":"mgsx","author_uid":"1054707","time":"2017-12-12T21:05:48Z","epoch":1513112748,"modified":1513112748,"text":"i played this game on Amiga when i was young. It could be a good game with something new, something unexpected. For now it's not so fun but you will find out something to fit the theme and make it really fun.","likes":1,"format":"md"},{"author_name":"smiley","author_uid":"1013015","time":"2017-12-20T23:27:12Z","epoch":1513812432,"modified":1513812432,"text":"this game brought me back to my teenage room and my Amiga 1200 and a game I had forgot about.. nice! :)","likes":2,"format":"md"},{"author_name":"nekoballs","author_uid":"1002084","time":"2017-12-21T06:48:21Z","epoch":1513838901,"modified":1513838901,"text":"Fun game! I forgot this genre existed, fits the theme very well! Would be nice with basic sound effects and some juice when a line gets filled in. It feels a bit off that nothing happens when you trap an enemy inside a line.\n","likes":3,"format":"md"},{"author_name":"Querk","author_uid":"1007521","time":"2017-12-27T00:23:04Z","epoch":1514334184,"modified":1514334184,"text":"Great Idea , it gives a lot of fun , Good job :D","likes":1,"format":"md"},{"author_name":"MrChippy","author_uid":"1001214","time":"2017-12-27T22:44:41Z","epoch":1514414681,"modified":1514414681,"text":"Nice game,  I likes the look of the game a lot.  It reminded me of old pre-installed windows games.  There does seem to be a bug that enemies randomly fly off the screen and then it is impossible and laggy.","likes":1,"format":"md"},{"author_name":"Rialgar","author_uid":"1000343","time":"2017-12-27T22:56:03Z","epoch":1514415363,"modified":1514415363,"text":"@yeah, they probably clipped. The rendering is not efficient at all (not even remotely...), so a frame may have taken too long...","likes":1,"format":"md"},{"author_name":"Zambini","author_uid":"1002268","time":"2017-12-27T22:56:49Z","epoch":1514415409,"modified":1514415409,"text":"Great game! I was a little bummed when I couldn't cut off one of them from the other and instantly kill one! but besides that great execution on the theme :)","likes":1,"format":"md"},{"author_name":"PixzleOne","author_uid":"1000221","time":"2017-12-27T23:12:27Z","epoch":1514416347,"modified":1514416347,"text":"Pretty cool, reminds me of Qix.\nThe predictability of the enemies make the game a little bit too slow and easy, and it could use some sound effects. Like others have said, it wasn't too clear how to kill the enemies, but figuring it out was kinda fun too!\n\nWell done!","likes":1,"format":"md"},{"author_name":"explorer","author_uid":"1056407","time":"2017-12-28T02:10:44Z","epoch":1514427044,"modified":1514427044,"text":"Fun game. I remember a similar game from a looooong time ago.","likes":1,"format":"md"},{"author_name":"epb9000","author_uid":"1060928","time":"2017-12-28T08:54:09Z","epoch":1514451249,"modified":1514451249,"text":"Yeah, I can definitely see the Jezzball influence here.  I liked how I could get them all separated from their friends. :D\n\n![trapping-circles.png](\/\/\/raw\/00e\/e\/z\/ec71.png)","likes":1,"format":"md"},{"author_name":"M2tias","author_uid":"1000173","time":"2017-12-28T11:40:52Z","epoch":1514461252,"modified":1514461252,"text":"Well done clone of Qix. I used to love it when I was a child :)\nGraphics work, but the background and foreground could have had some texture. I wasn't sure if I could die, so it felt a bit too easy. Anyway, great mechanics. Good job!","likes":1,"format":"md"}],"format":"md","images":["ld40\/58814-f09961fa02234d17b9303c38267374ee.png"],"links":[{"url":"https:\/\/rialgar.github.io\/LD40\/index.xhtml","text":"HTML5 (web)"}],"metadata":{"g_key":"47847","g_author":"1000343","g_event":"LD40","g_eventkey":"70","g_subevent":"COMPO","g_urlkey":"230738","g_title":"Trapping Circles","g_status":"USEAR3","g_place":"352","g_commentcount":"16","g_site2_node_id":"58814","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"58814","n_urlkey":"230738","n_parent":"49883","n_path":"\/events\/ludum-dare\/40\/trapping-circles","n_slug":"trapping-circles","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"343","n_created":"1512155136","n_modified":"1512430367","n_version":"185356","n_status":"COMMIT"},"node":{"id":58814,"parent":49883,"superparent":9,"author":343,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-12-03T23:37:54Z","created":"2017-12-01T19:05:36Z","modified":"2017-12-04T23:32:47Z","version":185356,"slug":"trapping-circles","name":"Trapping Circles","body":"Control with arrows, wasd, dpad or any of the analog sticks on a xbox controller. Build walls by enclosing an area without enemies. Enemies take damage when hitting walls, but not when hitting each other. Defeat all enemies to win the level and advance to the next. The more enemies you have, the worse it is. How many can you handle?\n\nTested in Chrome and Firefox, somethings off in Edge but it unbelievably almost works.\n\n[![01.png](\/\/\/raw\/751\/z\/a76b.png)](https:\/\/rialgar.github.io\/LD40\/index.xhtml)\n[Web\/HTML5\/WebGL](https:\/\/rialgar.github.io\/LD40\/index.xhtml)\n\n[Source](https:\/\/github.com\/Rialgar\/LD40)\n\n## Notes:\n\nRenders entirely in the fragment shader, because I can. Not the most performant solution, quite a bit of texture sampling going on because I use data textures to pass in the data. Also I should not redraw the unchanging bits each frame. But it works!\n\nInspired by JezzBalls and another game from that era which I do not remember the name of. You controlled a Spider and had to fill the screen in the same manner you do in this game. But your enemy was a snake and your goal was some percentage of the screen covered, at which point the snake just left through a hole.","meta":{"author":[343],"allow-anonymous-comments":"1","grade-06-out":"1","cover":"\/\/\/content\/751\/z\/a767.png","link-01":"https:\/\/github.com\/Rialgar\/LD40","link-02":"https:\/\/rialgar.github.io\/LD40\/index.xhtml","link-02-tag":"42336"},"path":"\/events\/ludum-dare\/40\/trapping-circles","parents":[1,5,9,49883],"love":0,"notes":16,"notes-timestamp":"2017-12-28T11:40:52Z","grade":{"grade-01":23,"grade-02":23,"grade-03":23,"grade-04":23,"grade-05":23,"grade-07":18,"grade-08":20},"magic":{"cool":127.30630994465,"feedback":9,"given":29.375,"grade":21.857142857143,"grade-01-average":3.357,"grade-01-result":352,"grade-02-average":3.619,"grade-02-result":171,"grade-03-average":2.667,"grade-03-result":557,"grade-04-average":3.119,"grade-04-result":473,"grade-05-average":2.643,"grade-05-result":564,"grade-07-average":1.688,"grade-07-result":552,"grade-08-average":2.361,"grade-08-result":585,"smart":13.368000436787}},"text":"Control with arrows, wasd, dpad or any of the analog sticks on a xbox controller. Build walls by enclosing an area without enemies. Enemies take damage when hitting walls, but not when hitting each other. Defeat all enemies to win the level and advance to the next. The more enemies you have, the worse it is. How many can you handle?\n\nTested in Chrome and Firefox, somethings off in Edge but it unbelievably almost works.\n\n[![01.png](\/\/\/raw\/751\/z\/a76b.png)](https:\/\/rialgar.github.io\/LD40\/index.xhtml)\n[Web\/HTML5\/WebGL](https:\/\/rialgar.github.io\/LD40\/index.xhtml)\n\n[Source](https:\/\/github.com\/Rialgar\/LD40)\n\n## Notes:\n\nRenders entirely in the fragment shader, because I can. Not the most performant solution, quite a bit of texture sampling going on because I use data textures to pass in the data. Also I should not redraw the unchanging bits each frame. But it works!\n\nInspired by JezzBalls and another game from that era which I do not remember the name of. You controlled a Spider and had to fill the screen in the same manner you do in this game. But your enemy was a snake and your goal was some percentage of the screen covered, at which point the snake just left through a hole.","title":"Trapping Circles"}