The Curse by jiukka

Summary: You are a boy who has been touching by a bad curse to his right arm. This curse will block your view of the environnement, you will run out of space. To save yourself you have to find 3 relics and go back to see the wizard next to the fire.

Interact with the environnement to go through obstacles and reach the relics. If the curse is taking you too much in shadows, go back to see the wizard, he will heal you just the time you stay with him.
Be brave ! But be aware ! But most important, HAVE FUN !

PS : Sorry for our english ! >.>
| HTML5 (web) | https://jiukka.itch.io/the-curse |
| Original URL | https://ldjam.com/events/ludum-dare/42/second-game-for-us-have-fun |
Ratings
| Overall | 1068th | 2.904⭐ | 59🧑⚖️ |
| Fun | 1082th | 2.696⭐ | 58🧑⚖️ |
| Innovation | 1068th | 2.643⭐ | 58🧑⚖️ |
| Theme | 1106th | 2.688⭐ | 58🧑⚖️ |
| Graphics | 625th | 3.412⭐ | 59🧑⚖️ |
| Humor | 831th | 2.043⭐ | 49🧑⚖️ |
| Mood | 311th | 3.438⭐ | 58🧑⚖️ |
| Given | 58🗳️ | 48🗨️ |
I enjoyed it a lot, and would love to play more/an extended version.
I thought the detail of applying the fire glow to the robed guy was cool though
Sorry for the resolution.. @andrey-ugolnik
Yeah we saw these bugs when we play on the link, but it's strange because there aren't when we play on our coding software.. Maybe problem of importation ? @jerripo
Thank you !! @landosystems
@netguy204 For how to play you should click on "Commands" when you are on the menu to see how to play, you move with Q&D and you click on the elements of the environment to go forward. We know that the objectif is a bit difficult to understand because we didn't succeed to make it appears on the web homepage.. I'll try to make it soon !
@minord Yes, we'll try to fix it ! Sorry !
@star-garden Sorry for it.. We don't know why it doesn't work sometimes.. Maybe you should try to play without the fullscreen because the game doesn't work in fullscreen (we don't know why..) Happy that you like "Papy on fire" ! xD
Pros :
- The graphics : beautiful, detailed, and really contribute to tour game's identity
- The moody sound
- The idea of mixing a "runner" with point-and-click-like riddles is a great one
- The riddles themselves are great
Cons :
- Choppy framerate in some places
- Tenuous link to the theme
Additional remarks :
- I only found one relic, when three were advertised, before the game told me to restart : did I miss something ?
- Using Q & D as default move keys is not the most practical for non-AZERTY users ;)
I'm also guessing you use AZERTY keyboards?
Controls felt frustrating to use at first d and q?
Loved the idea of solving puzzles to get around the map. Wasnt really clear on your LD page, or in game that you needed to use the mouse to navigate around.
Good effort
@echo-team Thanks ! It was fun but very long to draw x) Yes.. Sorry..
@sharky3188 Thank you ! Sorry we use AZERTY keyboard so we didn't realise at the moment it could be frustrating.. Happy that you like this idea ! Yes it's a bit difficult to understand we were running out of time and where hoping that the controls & how to play will be enough to understand.. Will try to add better description !
@divinenephron Thanks ! We would put many lure but we were running out of time.. We'll try to refine it !
@estudios-y-producciones-gusa Thank you !! Oh ! Didn't know this bug was possible.. Sorry for it !
@justinmullin Happy you like it ! Thanks !
@abhis1kadian You can't open it on your browser ?
@yolp900 Thank you ! Really happy you like it and it gives you ideas !
@tlcoc Thank you ! Really happy you like it !
@bobismijnnaam Thank you ! Sorry for the reduction in speed, we absolutely don't why it happens because on our programming software it works normally.. Yes for the keyboard, we have a AZERTY so we didn't realise that people using a QUERTY keyboard will find it difficult to use Q & D. And we thought that using the arrows won't comfortable with the mouse while playing.. But we'll think about it for next time !
the mechanic of running out of time and needing to return to the center added some tension. the puzzle design could be improved, at the moment you just click on background items and it's not clear how they relate to the puzzle. the art was nice.
then go back to the campfire to have the victory screen ;) For the puzzle design we would like to put some tricks to make it more clear how the obstacles are solved but with a lack if time we didn't.. Thanks for your comment !
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42
@anlaxix Happy that you like it ! Thank you ! ;) <3
It took me a while to figure out how I was supposed to overcome the obstacles, but that worked out well after a while. Even though I still don't know how a piece of what appears to be rock not only destroys a wooden wall, but on top of that turns into a nice bridge. :D But well, a bit of game logic is certainly welcome in jam games.
All in all good work despite the mentioned issues. Maybe next time use keys that work for all players though - although I realize it must be really irritating for you to encounter all these WASD games, right? :D So maybe some due revenge actually.
I promise you, it was suppose to be logic ! XD We planned to put tricks and the clues of how go through the obstacles like for the rock bridge with already putting many rocks in the hole and clicking on a rock will complete the bridge to allow you to pass !
For the QUERTY users we're sorry we didn't mean to make any revenge x) But for playing all the WASD I changed my keyboard in ENG and I'll see where are the letters on this keyboard on internet to play games x)
Thank you for your comment ! Happy that you like the game anyway ! :D
@andrei9 Thank you ! :D