BD-Threed by Dustygriff
BDP has some choices ahead of him. Will he continue his badass Space Station Saving, Ski For Free'ing ways? Or will he settle down? Who Knows?
| Windows | https://jmacattack22.itch.io/bd-threed |
| macOS | https://jmacattack22.itch.io/bd-threed |
| Original URL | https://ldjam.com/events/ludum-dare/43/bd-threed |
Ratings
| Overall | 642th | 3.292⭐ | 26🧑⚖️ |
| Fun | 577th | 3.188⭐ | 26🧑⚖️ |
| Innovation | 931th | 2.583⭐ | 26🧑⚖️ |
| Theme | 914th | 2.717⭐ | 25🧑⚖️ |
| Audio | 118th | 3.848⭐ | 25🧑⚖️ |
| Humor | 124th | 3.771⭐ | 26🧑⚖️ |
| Mood | 435th | 3.417⭐ | 26🧑⚖️ |
| Given | 27🗳️ | 14🗨️ |
Like the graphics :)
I felt like the movements were not responsive enough.That's maybe due to the acceleration that takes too long.
Otherwise, the art is cute and works well and the game is overall great, if a bit confusing. Great job !
PS : I also notice you have the same bug as us with above FullHD resolutions. The Pixel Perfect camera from Unity is bugged at the moment.
Let me explain. I don't want to come off as too critical, because there are aspects of your game that are amazing. I love the art and the voiceovers are really funny. But I feel that your game is very frustrating, and very unrewarding.
First off, as a user, having C as the jump button is unnecessarily challenging. If you are left-handed, the game is pretty much impossible to play.
I don't really get how the game ties to the theme. The narrative is too confusing for me to get an idea of depth, or story.
I also did not know what to do, or what my objective was. This is an easy fix - you can just write something in the comments above. I get that you're trying to be deliberately vague, but it's frustrating. The cute crabs and slimes were the only thing keeping me going.
There's a lot of visual and audio features that have the potential to make your game GREAT. But from a user feedback perspective, it doesn't feel right. And if I've learned anything from years of making crappy games, the most important thing about the game is the emotion it fosters. It can be funny, spooky, wacky, exciting, but it has to be fun. It has to be enjoyable both from the input side and the output side. Your game has great output, but there needs to be more of a focus on input - key controls, narrative and general gameplay. That's how you get players engaged, and then you can keep them hooked with what you already have.
It's easy to see how much effort was put into this game, and you have a very good starting block for a long-term project. I'm just trying to add some things to take your game to the next level, because it is already excellent in many aspects. Hopefully you understand. Great job on making this in 72 hours and I hope that this was helpful.