Zombie Invasion by YamiOG
Zombies take control of territory and you need to slow there progress and survive as long as possible!
My Video: https://youtu.be/lpyu8lzjQhY
Also my highscore is 1160 see if you can beat it.
| Windows | https://yamiog.itch.io/zombie-invasion |
| Source code | https://yamiog.itch.io/zombie-invasion |
| Original URL | https://ldjam.com/events/ludum-dare/42/zombie-invasion-2 |
Ratings
| Overall | 463th | 3.209⭐ | 45🧑⚖️ |
| Fun | 429th | 3.122⭐ | 47🧑⚖️ |
| Innovation | 524th | 2.864⭐ | 46🧑⚖️ |
| Theme | 197th | 3.875⭐ | 46🧑⚖️ |
| Graphics | 536th | 2.841⭐ | 46🧑⚖️ |
| Audio | 408th | 2.75⭐ | 42🧑⚖️ |
| Humor | 359th | 2.371⭐ | 37🧑⚖️ |
| Mood | 490th | 2.662⭐ | 39🧑⚖️ |
| Given | 34🗳️ | 46🗨️ |
Damn ghosts :/ got me everytime
I kinda suck at it, because I don't have a mouse (using notebook's touchpad)
Simple idea, nice little guys. The colours work ok in the game but in the title it kinda hurts my eyes.
The music is cool and thrilling
Try our game too, maybe you'll like it)
That said, it was held back by a few bugs I noted.
- The first hit on a zombie meant that successive bullets didn't actually fire, but hit-scanned.
- I sometimes got stuck on green edge tiles and had to move sideways inward while strafing away from ghosts, which was frustrating.
- The UI for HP and special attack was not visible in a "restart" game, so I had to quit and re-load.
- While not a bug, I didn't notice the question mark button until my 3rd run, so I had no idea that the blue bar was a special attack. Maybe including this as a normal menu item under "How to Play" would be more obvious.
Again, nicely done on a fun entry! :smile: