Flicker of Hope by Lucas Ferrantelli
Made for Ludum Dare by : Pierre-Louis Mabire (GameArt), Alexandre Villiers-Moriamé (GameArt), Arthur Solleau (SoundDesigner) and myself, Lucas Ferrantelli (prog).
You are a Shaman of the Day, Capture Altars and try to survive till the end of the Eclipse. Make your small world grow to colonize the whole jungle.
link :
http://www.newgrounds.com/portal/view/692443

Ratings
| Overall | 94th | 3.92⭐ | 27🧑⚖️ |
| Fun | 88th | 3.84⭐ | 27🧑⚖️ |
| Innovation | 389th | 3.12⭐ | 27🧑⚖️ |
| Theme | 531th | 3.12⭐ | 27🧑⚖️ |
| Graphics | 13th | 4.68⭐ | 27🧑⚖️ |
| Audio | 32th | 4.16⭐ | 27🧑⚖️ |
| Humor | 560th | 2.105⭐ | 21🧑⚖️ |
| Mood | 62th | 4.04⭐ | 27🧑⚖️ |
| Given | 34🗳️ | 17🗨️ |
The graphics are fantastic, the sounds and the music are awesome and fitting to the game and the gameplay is great. I love the tune when you light an altar, made me dance and jump around the altar while defending against the approaching enemies. :grin:
I think the difficulty of the game is very good. It increases slightly over time but never gets too hard. The newly learned spells are very helpful, except for that running thing, I didn't use that. :D
I didn't play the hardcore mode, could you shortly outline what the differences are? Maybe I come back then and play it again.
Three small negative points:
- in the 'tutorial' you can't read the small font well
- it is annoying to click out of the game, isn't there a way to capture it in the game window?
- the bear animations seem glitchy sometimes
You can play in fullscreen mode, which avoid the "click out of the window".
I agree with the tutorial phase, I ll probably make the text a bit bigger.
The bear can glitch sometimes, thats right^^
You really feel the atmosphere in this game, especially when you are defending the altars. The tempo change in the music and overall look of the scene really brings out the mood. The controls also feel very good and responsive. One thing though that is a bit annoying is the low field of view. It is so easy to take damage from an enemy you did not have time to react to and it feels a bit cheap. But that is just a minor point and overall the gameplay is very fun.
Awesome work!
A couple of notes:
- Tutorials are fading too fast - wasn't able to read them all before they disappear
- I guess it is a bug - walked to the right end and it seems like I was changing location, but I was killed in darkness.
Overall awesome entry!
Very nice work! Congratulations!
I thought the music was pretty good; very ambient but sets the tone well. The only issue I had with it was that it was too loud in comparison to the sound effects. I would have liked the sfx to be a bit more in the foreground, and have that background music actually be background music. Sound effects were great too.
I couldn't understand how the health worked in this game, particularly with the guys that blew arrows at me. Sometimes when they hit, I lost health, but other times, I didn't lose health until after a couple hits. Another thing is that on the game over screen, it seems the game automatically restarts despite having a "Try again" option, and it's not really the kind of game that should have automatic restarting, as the player needs to be prepared for the coming attacks.
Overall your game has a wonderfully dark mood, and I love the play with the lighting.