ulis43 by Anonyte

Something went horribly wrong with your crew's spaceship.
Now you need to survive by allocating crew members to resource production facilities.
Some facilities need specific resources to produce other resources.
Crew consumes resources to survive.
Should the less productive of the lot be allowed to chew on your precious resources?
|WATER PLANT|OXYGEN PLANT|FARMING PLANT|ELECTRICAL PLANT|HQ / MACHINE ROOM|TRAPDOOR|
|---|---|---|---|---|---|
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|Consumes Electricity / Produces Water|Consumes Electricity and Water / Produces Oxygen|Consumes Electricity and Water / Produces Food|Produces Electricity|Consumes ressources|Flush staff to space|
Every crew member has a particular set of skills more or less usefull for certain rooms, a good captain should learn and know how to work his crew!
Screenshots

Ratings
| Overall | 749th | 3.143⭐ | 23🧑⚖️ |
| Fun | 855th | 2.762⭐ | 23🧑⚖️ |
| Innovation | 601th | 3.048⭐ | 23🧑⚖️ |
| Theme | 386th | 3.643⭐ | 23🧑⚖️ |
| Graphics | 637th | 3.286⭐ | 23🧑⚖️ |
| Audio | 283th | 3.475⭐ | 22🧑⚖️ |
| Humor | 594th | 2.69⭐ | 23🧑⚖️ |
| Mood | 784th | 2.929⭐ | 23🧑⚖️ |
| Given | 24🗳️ | 19🗨️ |
too many stats :(
Yeah, we were running out of time for tutorials or at least clear indications ^^ We didn't have any graphist, so I've spend (so much) time trying to have some graphics.
I think we gonna try to polish it, make the design more consistent and all the things that should have been integrated but weren't (like random events as a fire, a flood, a breach 'cause once your resources are stabilized, you only have to sacrifices the new useless crew member).
I can see the potential for this to be fun if i could just crack the code! The art style is really cute, though!
Actually, you can use the color of the shirt as a good indicator !
- Blue => Chemist (for O2 and water)
- Brown => Farmer (for food)
- Orange => Engineer (for water and electricity)
- White => Cooker (fo food)
The music was nice and the art style cute. Other than the comments the others made (more feedback, more help-screens), I find that I don't have a whole lot to add, as it's a simple game otherwise (which doesn't have to be a bad thing).
Actually, we make the game that fast because it was really easy for us (we were playing 2 times faster that what we released ^^), but we do know all the coefficients for the rooms so we didn't have to guess them.
Maybe I will post a comment with an updated version this evening or tomorrow (with at least a pause button).
The main flaw was the absence of explanation on screen about the different component of the ship, wich made the thing a bit hectic.
It just nees a bit more polish (also, I think it's the first game of this Jam I see made with Pygame :p)
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346057870?t=05h50m18s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin