Airlock Gridlock by HYPRGLOO

►► Description ◄◄
You are the space-traffic control operator of an overcrowded trade station. Your job is to process as many trades as possible, while at the same time keeping docking ports clear and preventing merchant vessel collisions. Constantly manage ships of all different shapes and sizes, fend off raiders and evenly distribute resources to stay in the game!

►► Controls ◄◄
- [Mouse] → General interaction
- [LMouse] → Select/Deselect ship
- [RMouse] → Send ship movement instructions
- [Space] → Advance tutorials
- [Escape, P] → Pause/Unpause
Music, sound effects, tutorials and the custom mouse cursor can all be disabled in the options menu.
►► Programs ◄◄
- [Java] → Programming Language
- [Eclipse] → IDE
- [LWJGL] → Engine
- [Ridhvl] → Engine
- [GIMP] → Art
- [Photoshop] → Art
- [Piskel] → Art
- [Caustic] → Music
- [BFXR] → Audio
- [BeepBox] → Audio
- [Audacity] → Audio
- [JarSplice] → Packaging
►► Authors ◄◄
- [Graphics] → JKTransformers
- [Code/Audio] → Basset
- [Code/Graphics] → HaveANiceDay
- [Code/Audio/Graphics] → os_reboot
►► Details ◄◄
Made in 72 hours for Ludum Dare 42. All assets, including font and music, are original and were created within the allotted jam time. Original soundtrack is available on SoundCloud. Source code for this project can be found here. Custom engine can be found here.
Please message us here on or twitter with questions/concerns hyprgloo or visit our github profiles at osreboot basset10 haveaniceday33.

| Windows | https://hyprgloo.itch.io/airlock-gridlock |
| Source code | https://github.com/osreboot/LD42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/airlock-gridlock |
Ratings
| Overall | 282th | 3.682⭐ | 68🧑⚖️ |
| Fun | 362th | 3.469⭐ | 67🧑⚖️ |
| Innovation | 319th | 3.462⭐ | 68🧑⚖️ |
| Theme | 584th | 3.515⭐ | 67🧑⚖️ |
| Graphics | 598th | 3.447⭐ | 68🧑⚖️ |
| Audio | 373th | 3.281⭐ | 66🧑⚖️ |
| Mood | 447th | 3.273⭐ | 66🧑⚖️ |
| Given | 62🗳️ | 74🗨️ |
Would have loved a story to keep me engaged, but game jam obviously :) Great entry. Impressed you made an exe for a java game.
The only criticism I had was the pacing, even on level 4 I didn't really feel much pressure to do things quickly and could just take my time instead which I feel goes against the point of the game but overall I think it's great.
The decision to let the player control when ships came to the station (since you could choose not to take them out of the transit lanes) kind if broke it a bit though, as the player could choose whether or not they were going to run out of space.
Other than that fairly minor design flaw though, the art and sound were both great, and it was overall a solid entry.
Good job!
Try our game too, maybe you'll like it)
Good work!
At the moment it's a bit easy, supply ships seem infinite and there's little reason to rush or hold ships at stand by.
It seemed to me you're laying the ground for some tower defence elements. I think it's a great idea to use it as a subgenre in the game.
I'd like to see this game going forward and evolve.
Pros :
- Easy to learn, hard to master : the tutorial gives you all you need to start, and the game further builds on these concepts to build something quite complex and unique
- Crisp pixel art and great sound design make for a great space merchant mood
- Clean UI (the transit zones are great), controls and balanced difficulty curve
Cons :
- It would be nice to teach the player of to manage disasters as soon as the tutorial
All in all, great work !
Gameplay is good, i enjoyed it.
Very well done !
Very nice job on the graphics, though (telling from the screenshots!)