Golden Lord by Coda Highland

Ludum Dare 43
Theme: Sacrifices Must Be Made
Team: Adam Higerd
Golden Lord
Praise the Golden Lord!
Your people have lived on an island rich in gold and silver for generations, and they love you greatly. But now, monsters are invading the island! You have stepped down from heaven to protect your worshipers from the invaders, but your divine power depends on the sacrifices of precious metal that your people offer up to your altar.
Post-jam version (mobile support)
Controls
- Move: Arrow Keys
- Attack: Space
- Pause: Escape
There are also touchscreen controls in the post-jam build.

Author's Notes
I'd always intended to go back to my first jam game to try to improve on it after the initial weekend, but I never really took the time to do it. But as I was brainstorming for ideas for this theme, I realized I could adapt the ideas of that game and use them for this jam, so this is a reimagining of Bobble Battle, built from the ground up from all-new code and graphics.
This is the first time I've taken it upon myself to create all of the assets for a game jam by myself. Before I started working on the graphics Saturday morning I didn't even know I had any skill in creating sprites from scratch.
While I did create the sound effects, I took them from a library of assets that I created in the past, so they aren't eligible for scoring in the jam.
The underlying HTML5 game development toolkit is also of my own construction. I didn't build it during the jam, but it doesn't provide anything that you wouldn't get from Unity3D, GameMaker: Studio, or any other development environment. All of the game logic, AI, physics, controls, and interface were built during the jam. I'll be releasing the tools open-source for other developers to use once I've finished filling in some missing pieces.
License
Copyright (c) 2018 Adam Higerd
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
| HTML5 (web) | http://greenmaw.com/ld43/ |
| Source code | https://github.com/ahigerd/ld43 |
| Source code | https://bitbucket.org/ahigerd/ld43 |
| HTML5 (web) | http://greenmaw.com/ld43-postjam/ |
| Original URL | https://ldjam.com/events/ludum-dare/43/golden-lord |
Ratings
| Overall | 776th | 3.1⭐ | 22🧑⚖️ |
| Fun | 752th | 2.947⭐ | 21🧑⚖️ |
| Innovation | 597th | 3.053⭐ | 21🧑⚖️ |
| Theme | 784th | 3.053⭐ | 21🧑⚖️ |
| Graphics | 646th | 3.263⭐ | 21🧑⚖️ |
| Humor | 589th | 2.694⭐ | 20🧑⚖️ |
| Mood | 808th | 2.895⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 22🗨️ |
EDIT: Oh. The site was just lagging. It actually DID let me change it. All good!
@seanw You COULD attack faster in an earlier build but I discovered that it was just too powerful and you could just spam it and never take damage.
@jared-york @seanw Thank you. :) This is the first time I've ever done pixel art for a game before and I didn't know that was a skill I actually had!
Well, are those enemies mad? Attacking innocent villagers 3 against 1 without defense?? This definitely triggers some angry mood and the slow walking speed of the hero adds to that. :smile:
It took me some time to figure out that these blinking rays were indicators to where my help was required. I very much like the old-school rpg-like visuals btw.
Thank you for making this.
This is a good entry. Graphics are nice, controls are easy.
I've got distracted by the red arrows pointing at mine. Thought it was something I need to do to go down there.
But i couldn't find that out. So it's either I am not supposed to do that or I am not that smart :)
Also I feel much better since gave you the last 20th rating so you are now going to the final rating.
Congratulations!
Not a bad game overall. I think making an "endless" game in LD is kinda rough as the balance is really hard to get right. On the other hand, those games take less time to make and it makes it up in the end.
The gameplay feels a bit bland as I think you protect 1 villager by endlessly kiting the enemy. A bit boring so I didn't try it for long. Maybe it doesn't work? Who knows.
I like that you make the game in HTML. I did one of my submission with React and it was a lot of fun! Hopefully you did as well :).