SnowOut! by DanielBarca

[raw]
made by DanielBarca for LD 42 (JAM)

Left click to shoot enemies

Right click over a tile to reload ammo, will destroy the tile

By:

Dani Barca

Hermann Plass

Noa Durán

Tomás Banzas

Ratings

Overall 1112th 2.833⭐ 29🧑‍⚖️
Fun 1087th 2.685⭐ 29🧑‍⚖️
Innovation 655th 3.111⭐ 29🧑‍⚖️
Theme 855th 3.167⭐ 29🧑‍⚖️
Graphics 682th 3.315⭐ 29🧑‍⚖️
Humor 836th 2.022⭐ 25🧑‍⚖️
Mood 1058th 2.385⭐ 28🧑‍⚖️
Given 25🗳️ 24🗨️

Feedback

Nattress
14. Aug 2018 · 12:45 UTC
Love the reload mechanic although some UI to explain it and show you ammo would have been nice, concept is fun and original, and I really enjoyed playing :).
SkyreX
14. Aug 2018 · 12:52 UTC
Nice game but ends to fast. Overally 4
Oneiros
14. Aug 2018 · 12:52 UTC
The hero is just too cute when he moves!
And played well because it's take a long time to make a game in 3D even if there are always tricks. The graphics took us some time for our game :)
In short, it's a simple game but nice!
🎤 DanielBarca
14. Aug 2018 · 20:24 UTC
Thank you everybody. We would have liked to make the gameplay more clear. The right-click to reload mechanic is pretty hard to guess without reading the instructions.
zenza
14. Aug 2018 · 21:25 UTC
Nice Game, Fun and Original!
Cresceda
14. Aug 2018 · 21:39 UTC
Quite an interesting mechanic. While playing shooters you typically just reload whenever you can but in this game it can backfire. Art was cool! Only thing I kind of missed which would fit quite well in games like this is either a point system or something to work towards, but you can't have it all in Ludum Dare ;). Overall a fun and innovative game!

Edit: Ludum Dare site lagging on me, not sure how to remove the other two comments ><
Cresceda
14. Aug 2018 · 21:39 UTC
Quite an interesting mechanic. While playing shooters you typically just reload whenever you can but in this game it can backfire. Art was cool! Only thing I kind of missed which would fit quite well in games like this is either a point system or something to work towards, but you can't have it all in Ludum Dare ;). Overall a fun and innovative game!
Cresceda
14. Aug 2018 · 21:40 UTC
Quite an interesting mechanic. While playing shooters you typically just reload whenever you can but in this game it can backfire. Art was cool! Only thing I kind of missed which would fit quite well in games like this is either a point system or something to work towards, but you can't have it all in Ludum Dare ;). Overall a fun and innovative game!
🎤 DanielBarca
14. Aug 2018 · 21:45 UTC
Haha thank you @cresceda I take your comments as extra feedback :sweat_smile:. I agree with what you say, maybe next time!
Pinoza
14. Aug 2018 · 22:29 UTC
It's difficult to decide to make a 3D game in only 72h, but definitely you made a good job! I love the player's animation!
masterkrepta
14. Aug 2018 · 23:12 UTC
I enjoyed the game play, The decision to destroy the tile when you reload is unique in my experience. I feel like the game needs a jumping mechanic. often times i would find myself instinctually hitting spacebar to head over to another tile instead of waiting for it to level out so i could move onto it.
doomshmuck
14. Aug 2018 · 23:17 UTC
The game was very good! I enjoyed playing it for sure. I'm not quite sure what the moving platforms did to benefit the game play, so I probably would have done without that mechanic personally. I also would have liked to have more feedback on things like shooting, taking damage, and enemies taking damage... I found myself pretty low on health without really knowing it (even just like a little sound effect that plays when those events happen would have been enough I think). But yeah, nicely done!
Azo
14. Aug 2018 · 23:19 UTC
Fun Game! I think the run animation on the player could do with some work, but I liked the art style and gameplay mechanics. Some feedback to show you have been hit apart from the health bar would be great. I think the tile bobbing is a great mechanic, as well as the player being responsible for running themselves out of space. I enjoyed playing. The music is good, and not too repetitive, which is very nice to see.

I found a bug where if you go off the edge and walk back towards a tile you get stuck and the enemies cannot hit you and you cannot die or get back up.
Elemental Zeal Game Studios
15. Aug 2018 · 00:26 UTC
I really enjoyed the graphics and the concept/use of theme. I feel the game play could have been tuned a little more to make for a smoother experience. Overall well done. :)
MarcoValeKaz
15. Aug 2018 · 00:33 UTC
Such a good idea!
PeachTreeOath
15. Aug 2018 · 03:06 UTC
Nice ideas here, I kinda wish the monsters spawned a little more frequently so make the r-clicks a tougher decision to make on the fly. I was able to plan out and maximize the reloads decently as is. I disagree w some above comments, I actually really liked the moving platforms (I didn't know r-click was a mechanic on first play), but I thought it added a lot of variance to how you moved on the platforms. Without it, you could just keep 1 patch alive and keep abusing that, but in your version you had to keep some width to the paths in order to not get blocked by a raised platform. Very nice game design touch!
AwiX
15. Aug 2018 · 07:12 UTC
A good game idea, the music should be improved. The graphics are good.
Try our game too, maybe you'll like it)
chaitae
15. Aug 2018 · 14:09 UTC
Graphics were pretty good for this game.
frozenfire92
15. Aug 2018 · 18:57 UTC
This was awesome, loved the mechanic! I hope you continue on with this
Local Minimum
15. Aug 2018 · 18:57 UTC
I really like the idea of the theme and the reload mechanics. The game was way to hard for me playing with only a touchpad but it did help that I could use space to shoot at least. It would have been nice with full keyboard controls. It was hard to notice when the monsters were hurting and they were a bit too quick on the attack. So I really never got anywhere near running out of space, I just ran out of life. My suggestion would be to have the monsters take bites rather than continuous damage and have a clear effect each time that happens. Also make them easier, at least at start, so that the challenge is actually the management or space/reloads. The tiles ought also reflect how damaged they are with cracks or similar. So I like the ideas quite a lot but the feedback and balancing needs some work to make them shine.
Raccoon_JS
15. Aug 2018 · 19:26 UTC
I tried playing it, but it nearly crashed my laptop.
Hare Software
15. Aug 2018 · 19:40 UTC
Great implementation of scarcity. The way the theme is used is super clear, but yet I would have not come up with it. Graphics and controls are solid, so great job!
🎤 DanielBarca
15. Aug 2018 · 19:46 UTC
Thank you everybody! Your feedback is very much appreciated ;)

@raccoon-js Unity's webgl builds can be pretty expensive to run, you can try running the native Windows version. It will prompt a pretty ugly security warning but it's safe to run. That said the game is not really much optimised :shrug:
Abhis1Kadian
17. Aug 2018 · 09:38 UTC
Nice idea but a intro would be great and it would also be nice to add ui menu of controls. By thw way nice visuals.
kingdork
19. Aug 2018 · 03:33 UTC
Simple but solid.
Good job!
AwesomeAlliterationAlliance
21. Aug 2018 · 21:14 UTC
yeah, games with hexagonically shaped ice floes are the best (hinti di hint hint...)!
The enemies reminded me a bit of those lizard thingies from ocarina of time.
The gameplay is simple but very enjoyable.
The only thing missing would be a some sort of highscore system, but apart from that solid game!