Not Enough Space by urbanhelsing

In space... there is not enough space.
Fly your spaceship through the stars and escape the sun!
Pick up canisters to fuel your rocket-boosters... and try not to crash in to a planet.
Let us know if you managed to complete the level, it shouldn't take more than a few short minutes if your path is true! Good luck!
CONTROLS:
A or Left - Turn Left
D or Right - Turn Right
SPACEbar - Rocket-boost

CREDITS:
Emil Hallin - Graphics and Level Design
Erik Hallin - Sound and design
Fredrik Schön - Programmer and Unity guru
Alex Ganslandt - Programmer and "Particle effects"-man
Per Malmberg - Programmer and Great guy
Fredrik Hallin - Music

Ratings
| Overall | 345th | 3.616⭐ | 45🧑⚖️ |
| Fun | 245th | 3.616⭐ | 45🧑⚖️ |
| Innovation | 240th | 3.581⭐ | 45🧑⚖️ |
| Theme | 453th | 3.674⭐ | 45🧑⚖️ |
| Graphics | 477th | 3.593⭐ | 45🧑⚖️ |
| Audio | 303th | 3.402⭐ | 43🧑⚖️ |
| Humor | 411th | 2.931⭐ | 38🧑⚖️ |
| Mood | 222th | 3.573⭐ | 43🧑⚖️ |
| Given | 51🗳️ | 16🗨️ |
In any case, Audio is really cool, controls are intuitive and the game is innovative. Thanks :)
If you have any game you would like us to try out and give an opinion on, feel free to put them as links down below. It's extra appreciated if it's playable in HTML5/web (since I'm lazy) ;)
Good job!
Music is great and shout out to the little "dink" sound effect when you hit a space rock, huge fan of that.
@mrbehemoth they do indeed have gravity :grin:
- I can't tell when the thrusters max out
- The way you can move out of the edges of the screen is not fun at all
- The limited thrust use makes the game way too hard and much less interesting than it could have been. Conserving thrust to pickup more thrust becomes just about the entire point, and if you miss one you're basically boned.
- The charge-up-then-go sort of thrust doesn't feel like a fit with the real-time approaching nature of the danger. The charge-up feels much more like it would fit a turn-based game better. Getting immediate thrust feels better for a game of this real-time nature.
Every LD there are two or three games I remember and that I come back and play, this is one of those ones for me this time around. Love the gameplay, graphics, and the mood, and the difficulty is just about right that I feel as though I make progress with each retry.
https://www.twitch.tv/videos/299088812?t=04h39m47s
Tough as nails, too. Guess I'm not cut to be an astronaut.
Good game!
Thank you @goffmog @rubixnoob13 that's really really encouraging and fun to hear! That's what we were going for, but the people who likes those kind of challenges seems to not be a majority :grin: Glad you enjoyed it!
@tigerj Thanks for streaming, and thanks for the good input. I think we generally agree with pretty much all things you said. Oh and the offscreen mini-camera was very much inspried by Super Smash bros, like you said. It even follows you around the screen and points towards you, sadly you won't see this because the camera is fixed to the Spaceships X coordinate.
Got to some sort of asteroid slalom with loads of fuel and spacemen to pickup, then crashed into a group of nasty lava rocks... Sure, the level is not random, a smart move as random generators are hard to get right in a jam, so I could keep memorizing the level and finally get to the end. *I'll be back for my fix, no doubt...*
The view distance is a bit short for the *fly in a straight line* movement system. Planetary gravity is too inconsistent to use effectively, after all I don't really want to get close to those things to begin with. I would have preferred slight turning controls while the thrusters are flaring. In other words: if I tap the button the ship flies in a straight line; if I press, hold and release the button, the ship can be controlled for about a second while the charge lasts. Weaving between asteroids and planets would feel even better than the current, already quite juicy, controls. *How about mouse rotation input too?*
My last gripe is with the scoring system. The challenge of staying alive is so great that there really isn't much time to actually pick-up them dudes. I ended up ramming into a couple, mostly by accident. A few possibilities here:
- Keep it as it is. Suitable for those who wish to invest hours into mastering the controls and trying to get a high score. Others can just not care about the score.
- Remove fuel. With infinite thrusting survival is less difficult and score can be prioritised.
- Remove the astronauts. Who gives about saving humanity! Score the fuel left over, or the amount of thrusts used, or the time spent near planets and other hazards. There are lots of options! Even more if the level was endless.
Satisfactory audio-visuals all around. Space is quite easy to get right, another smart design choice that! Theme and innovation are the least impressive aspects here, adequate I'd say. Some innovation points for the thruster charging.
Good work!
Overall: *Good (4.0)*
Fun: *Addictive! (4.5)*
Innovation: *Above average (3.5)*
Theme: *Average (3.0)*
Graphics: *Good (4.0)*
Audio: *Good (4.0)*
Humor: *Nah! (n/a)*
Mood: *Good (4.0)*