{"author_link":"\/users\/aron-dc","author_name":"aron_dc","author_uid":1047808,"comments":[],"format":"md","images":["ld40\/62864-158f8f2edbe347fb835ee16f8dad5453.png"],"links":[{"url":"http:\/\/sten-seifert.de\/ldjam\/40\/flood.p8","text":"Source code"},{"url":"http:\/\/sten-seifert.de\/ldjam\/40\/flood.html","text":"HTML5 (web)"}],"metadata":{"g_key":"47922","g_author":"1047808","g_event":"LD40","g_eventkey":"70","g_subevent":"JAM","g_urlkey":"245968","g_title":"The Flood","g_status":"USEAR3","g_place":"99999","g_commentcount":"0","g_site2_node_id":"62864","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"62864","n_urlkey":"245968","n_parent":"49883","n_path":"\/events\/ludum-dare\/40\/the-flood-game","n_slug":"the-flood-game","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"47808","n_created":"1512246546","n_modified":"1512293835","n_version":"166237","n_status":"COMMIT"},"node":{"id":62864,"parent":49883,"superparent":9,"author":47808,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-12-02T20:50:22Z","created":"2017-12-02T20:29:06Z","modified":"2017-12-03T09:37:15Z","version":166237,"slug":"the-flood-game","name":"The Flood","body":"A little pico8 game in which you have to stop the flood by placing protective walls.\n\nFirst I didn't want to participate at LDJam40 and decided to learn the pico 8 basics instead.\nThe outcome fitted the LDJam40 Theme quite nice as the game gets harder the more water there is.\nThis is the result after about 4 hours of programming. A game reminiscent of an old game I played in my childhood.\n\nInput:\n- Move by using the arrow keys\n- Holding C and using the arrow keys places walls in this direction\n\nFeel free to download and manipulate the code. If you use my code a mention via twitter linking to your game would be nice.\n\n----\nThe biggest issue was to reduce the slowdown due to many pixel checks. I could reduce them by only applying the necessary updates to those pixels (flood tiles) that are new. Maybe there is a better solution for this as the game still slows down a bit when half the screen is flooded.","meta":{"author":[47808],"grade-07-out":"1","grade-06-out":"1","grade-08-out":"1","grade-05-out":"1","allow-anonymous-comments":"1","link-01":"http:\/\/sten-seifert.de\/ldjam\/40\/flood.p8","link-01-tag":"42332","link-02":"http:\/\/sten-seifert.de\/ldjam\/40\/flood.html","link-02-tag":"42336","link-02-name":"PICO8 (web)","link-01-name":"PICO8 (src)","cover":"\/\/\/content\/0ca\/b\/z\/9ab3.png"},"path":"\/events\/ludum-dare\/40\/the-flood-game","parents":[1,5,9,49883],"love":0,"notes":0,"grade":{"grade-01":2,"grade-02":2,"grade-03":2,"grade-04":2},"magic":{"cool":0,"feedback":0,"given":0,"grade":2,"smart":-29.289321881345}},"text":"A little pico8 game in which you have to stop the flood by placing protective walls.\n\nFirst I didn't want to participate at LDJam40 and decided to learn the pico 8 basics instead.\nThe outcome fitted the LDJam40 Theme quite nice as the game gets harder the more water there is.\nThis is the result after about 4 hours of programming. A game reminiscent of an old game I played in my childhood.\n\nInput:\n- Move by using the arrow keys\n- Holding C and using the arrow keys places walls in this direction\n\nFeel free to download and manipulate the code. If you use my code a mention via twitter linking to your game would be nice.\n\n----\nThe biggest issue was to reduce the slowdown due to many pixel checks. I could reduce them by only applying the necessary updates to those pixels (flood tiles) that are new. Maybe there is a better solution for this as the game still slows down a bit when half the screen is flooded.","title":"The Flood"}