Room Tetris by Hilvon
"Room Tetris" is our family in-joke for trying to fit into one place more things that reasonably should fit there.
This basically describes the game. :smile:
You have a room (split into tiles) and a set of things to place into it. Use mouse to select what you want to place and try to position it into the room. There are however 2 additional constrains: - The room has 2 windows and both must remain unobstructed - meaning nothing is stanging on the middle tile in front of window. - A clear no-diagonals path must remain from the door (on the right) and touching all the placed items.
The game will no allow you to put an item if any of those two conditions are not met. You can pick up and reposition items that were already placed.
Press Esc to remove the item (you will have to put it back eventualy).
Space to rotate item.
It is not obvious, because the supplementary texts are missing, but the game consists of 4 levels. Once you place all the items from one level - new items are added to the list. Once you clear all 4 levels - you get the game wins screen.
Yes, it IS POSSIBLE to fit all items into the room while meeting additional constraints. Thought it might be challenging.
Ratings
| Overall | 988th | 3⭐ | 37🧑⚖️ |
| Fun | 1050th | 2.727⭐ | 35🧑⚖️ |
| Innovation | 702th | 3.076⭐ | 35🧑⚖️ |
| Theme | 122th | 4.076⭐ | 35🧑⚖️ |
| Graphics | 717th | 3.258⭐ | 35🧑⚖️ |
| Audio | 784th | 1.423⭐ | 28🧑⚖️ |
| Humor | 702th | 2.383⭐ | 32🧑⚖️ |
| Mood | 979th | 2.581⭐ | 33🧑⚖️ |
| Given | 31🗳️ | 25🗨️ |
I am a tad late for Compo :sob: But Jam will also do. :)
The game is nice, in my opinion it lacks some sound effects when you put down a furniture though. Great job :)
The sounds... are not my talent to be hones. Thought they would be helpful. At least a "thud" when placing an item. And a puff of dust would be helpful too. :smile: Maybe I will cram it in for a post-Jam version...
@van-long Well... Yes. All the feedback to player was cut doe to lack of time (the game was supposed to be a Compo... didn't hit the deadline though, but still stopped development at usual Compo deadline.
And the game is meant to be played start to finish so there was no plan for "keep playing" :smile:
Yes the indication is not always clear. I blame the brownish-wooden color I ended up using for... most of items. :smile: Kind of blurs the difference it id becomes red since it is already red-ish.
The UI is good and the game is looking nice.
Funny stuff in there :)
I could beat the game, but once I put more stuff in at once and after that I couldn't place them. Otherwise it's a good game, I like organizing stuff :)
I really liked the idea of reaching every single package in the room, so you have to care about not blocking the paths.
Thank you for playing the game! Glad you liked it. :smiley:
The is in fact lacking a lot of things. Music (and some other sound effects like thuds on placing items and mouse clicks on UI...) or some better feedback. Or more item variety. Or a better pattern, because currently I only made sure that there is a solution to the game (the number of items is actually fixed, and finite), but there appeared to be more and easier ways to arrange them in a room qualifying for victory.
Good luck with voting!
@bbaf Thank you for playing. :smile:
@t8kk Well, originally I wanted the game to be harder simply by having many items you have to manage and by distributing them in layers like you have to struggle to put all the items in, and them be asked to add some more.
But with really tight timeframe, I had to resort to only ensuring there is a solution for all the items, but it turned out there were multiple, and one I designed for wasn't the easiest one to build. So the game ended up easier than intended.
Also I originally wanted to add some extra UI hints like tiles under active item lighting up green or red.
I also envisioned some speech ballons from the wife to cheer things up while you are playing, commenting your actions. But didn't get the chance to actually put it into game.