He Has Hostages by Joseph Manley

https://www.youtube.com/watch?v=6AsS_iV-h9o
Description
Dutch Bassidy, a 5-star criminal with a record longer than his life, is finally challenging his winning streak with the biggest heist of his life. His hands were full of luscious green, shovelling it into his sack when suddenly he heard an alarm go off.
He's never heard an alarm go off. But that won't stop him.
Dutch now must face the flood of armed policemen entering the building alone... or is he alone? Use hostages to carefully block lethal projectiles, and pull some of that good ol' Dutch magic once again.
This one's gonna make the books for sure. Whether you are dead or alive.
Gameplay
Collect as much money as you can!
Avoid the "baddies"
Don't forget to grab safes to unlock more hostages! Collect them all!

Theme
With the theme 'Sacrifices must be made,' we went with the idea of sacrificing hostages in the effort to rob a bank. The unfortunate collectables in the game can be thrown at baddies to protect yourself.
How to Play
You can move around the screen with WASD using the mouse to look around.
If you click and drag your mouse, when you release, you will throw a hostage to be your body shield.
Collect as much money as you can and get to the exit!

Credits
- Art, Spritework, and Voice Acting - Mortifix
- Audio & Music - Literal_Filth
- Programming & Game Design - Joseph Manley
Ratings
| Overall | 573th | 3.373⭐ | 65🧑⚖️ |
| Fun | 608th | 3.153⭐ | 64🧑⚖️ |
| Innovation | 374th | 3.333⭐ | 65🧑⚖️ |
| Theme | 442th | 3.579⭐ | 65🧑⚖️ |
| Graphics | 504th | 3.532⭐ | 65🧑⚖️ |
| Audio | 393th | 3.27⭐ | 65🧑⚖️ |
| Humor | 259th | 3.383⭐ | 62🧑⚖️ |
| Mood | 550th | 3.274⭐ | 64🧑⚖️ |
| Given | 69🗳️ | 65🗨️ |
I don't really have much feedback for improvement other than I couldn't tell where the exit was supposed to be. But I guess that exploration is a big point of the game. Oh, one thing was when getting a new hostage, that "You've got a new hostage" screen got in the way of gameplay. Usually I'd get a hostage in the middle of dodging police and that UI pop up was just getting in the way. Maybe have it go away after a few seconds or on the next click.
Great to see another team-made game. Good job guys.
@eddie-li The artist, @mortifix actually suggested to do so, but unfortunately it was something added in last minute so maybe something we'll fix in a post-ludum version?
@demogorgon All the different hostages have traits that modify their bounciness. :wink:
@mrpiedpiper I'm glad you enjoyed it!
@cr0wns Thanks for the criticism, I'll try to update the controls to feel a little more solid. :smile:
I tried the WebGL version and the controls feel a bit off - when you "slide" next to a wall you move slower?
Level design was awesome! Info screen about the Hostage was getting in the way of gameplay. Some of the descriptions were pretty funny though!
Sound was a perfect fit, player controller was smooth, and AI were smart enough to entertain me :)
The sound was amazing!
It was tense which made it fun.
It had great ai
It was a little hard to find the exit but it was still a blast to play!
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/344864136
I ended up playing it twice, first time was in the browser, and then I played it again as the last game of the night.
@xphere I do agree he is a bit slow, it might not seem like it but we toned down the cops movement speed because of it lol. We were planning to add a sprint option!
@sadzanenyama Its not the first time we've heard of the problem but it seems to affect you when you move diagonally. Thank you for playing the game though!
@tpamir We plan on making the movement less floaty in the next patch. :wink: I am glad you enjoyed it!
@lazertrax We played around with the hostage idea for a while, and I agree this is probably on its way to a polished release. Thank you!
Pretty cool :)
@darkwing00duck Thank you, it took us a while to come up with the idea but I think it was worthwhile!