Shipping Fast by Shane
Widgets are built, widgets are shipped! You are the shipping manager trying to keep up with shipping orders. Jump on a same colored box to ship it, different colors swap your color. Let them stack or stack them yourselves to build combos. Don't let the stack get out of control!
Link to my website hosting the game in webGL (didn't work in chrome but firefox seemed to do okay). Will post a binary later tonight.
Software used:
Unity and Visual Studio Bummed some sound Effects from an older game of mine. Wanted to use MagicaVoxel for art, didn't get around to it (and I am a programmer not an artist Jim!)
Controls:
Left ctrl picks up boxes. Place a box on another box only Space jumps
(Binary will work with a gamepad)
Known issues:
Sometimes the game just ends (bad states on falling blocks) rare but it happens. The floatyness of the jump is a pain, more time I would totally of cleaned this up.
Future work: Art redux Sound effects Redux Music Clean up the jump/move in air mechanic. Add more levels. Add a puzzle mode where you have to clear a floor with limited jumps Add powerups for endless mode.
http://shanethomasphotography.com/ShippingFast/
| HTML5 (web) | http://shanethomasphotography.com/ShippingFast/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/shipping-fast |
Ratings
| Given | 8🗳️ | 7🗨️ |

The camera placement was a bit awkward. You should place it lower and at an angle so you can see the height of the player, or have it follow the player.
I like the concept, and the mechanic of jumping on the blocks to clear them was pretty fun, but the game definitely needs some polishing.
I'm not sure the top-down perspective really works either, it makes it difficult to tell exactly how high each stack is. Maybe even a 2D tetris like board would have been better. This feels more like an early prototype unfortunately, it really could use some polishing.
I really like the idea overall, lots of people did warehouse games but none of ones I've seen took a more abstract clearing method like this. It falls a little flat right now though.
Change the jumping to be more snappy almost like moving as a tile
Change the camera angle some (actually I wasn't sure if it was allowed but I envisioned this camera angle with a VR headset allowing you to look around the warehouse and see what needs to be done).
With all that not sure the moving picking up boxes and placing them is worth the effort. I would almost speed up the falling of the blocks and let you jump swap colors and jump more to set up the colors and combos.
Thanks for checking it out and @candlebird not sure what isnt working :( maybe clicking in the screen to get the keyboard and left ctrl and space working i dunno :(
now time to try out more games.
:D
The game rules were quite easy but badly implemented. for example, I don't think that it should be possible to deflect falling boxes by standing under them. or being able to fly out of the game boundaries (Which happened a lot.) I hope these get fixed in the future versions :D
Also, I somehow managed to jump off the entire board and couldn't do anything but wait until time ran out. Strange.
Congrats finishing and this is the exact type of simple, amusing concept that make jam games great.