Brightly-Wrapped Boxes by incobalt
It's your friend's birthday, and you've planned a massive surprise party. Everyone's invited! But maybe you invited a few too many, as they all start showing up with gifts. No big deal, right? It's just some gifts. Now, where to put them?
That looks like a good place.
Brightly-Wrapped Boxes is a small game about fitting a never-ending supply of gifts onto the table without letting any fall to the floor or making people wait too long for you to take their gifts. Arrange the gifts carefully around the table. It's ok if you stack them, but be careful they don't fall!
Stacked!
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Controls
Use the mouse to pick up, move, and place gifts on the table. It will show red when there's something in the way, but sometimes you can fit it in anyway. You can use the spacebar to pick up and place gifts as well.
Use A and D or the left and right arrow keys to move around the table. You can look up and down a little with W and S or the up and down arrow keys.
The escape key will bring up an options menu (with just volume control and a chance to exit the game). Time doesn't pass in the options menu.
All of the controls can be remapped in the launcher (except for the web version).
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This game was made in Unity3D 2018.1.0f2. I used Paint.Net and Krita for the 2D work, and the 3D was entirely done in Unity. For Audio, I used LMMS with some VST instruments from DSK Music and Audacity for the sound effects. The font I used in this game is called Peace Sans. It's by Sergey Ryadovoy and Jovanny Lemonad.
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Update: Aug. 13-Fixed a bug with some machines having trouble picking up and putting down gifts. Silly me put input functions in FixedUpdate >.> I split the input functions out into regular Update, so now people can actually play the game!
Ratings
| Overall | 504th | 3.149⭐ | 49🧑⚖️ |
| Fun | 524th | 2.904⭐ | 49🧑⚖️ |
| Innovation | 385th | 3.149⭐ | 49🧑⚖️ |
| Theme | 138th | 3.989⭐ | 49🧑⚖️ |
| Graphics | 447th | 3.032⭐ | 49🧑⚖️ |
| Audio | 366th | 2.856⭐ | 47🧑⚖️ |
| Humor | 308th | 2.513⭐ | 42🧑⚖️ |
| Mood | 470th | 2.709⭐ | 45🧑⚖️ |
| Given | 42🗳️ | 39🗨️ |
I have two problems with gameplay.
1: The movement just feels awful imo. Once you get used to it it's alright but when you first start out, it just feels off.
2: The player's POV is way too limited imo. This could be as simple as moving the camera back a bit from the table to fix.
Other than that my only other problem is that the UI is missing some necessary elements (such as warning the player when a present has been out too long).
@ex3d0 Thanks for the feedback! The PoV issue is one I'd definitely tweak if I'd had more time. Perhaps moving forward and back would be more helpful than looking up and down. What would feel better as movement than moving around the table like I have?
@nickthesic @ossi I'm glad you liked opening the presents! I wasn't sure if it was going to be a good effect or not, but I really wanted to give players *something* to aim for. Feedback for a good job and all that.
@andy-d I keep brainstorming for a good way to warn people that they're running out of time that won't seem arbitrary. Stacking on the stools seems like a good way to go, but that means that the gifts all *have* to be boxes. And they'd start obstructing vision, etc. It's a tough problem. I'm not sure I like the delivery of the boxes as they are anyway.
@nam-nguyen The camera is done via an animation loop that I'm playing with a speed of 0 and just setting the time via a parameter. It worked out really nicely, I thought. I'm glad you enjoyed the game! I agree with the numbers. I *wanted* to have the boxes stack up, but I was running out of time and energy at that point, so I went with the easy solution. Box snapping would be cool, but it would also be pretty tough to implement!
I love this, and I especially like how the movement works. I think the fireworks are a nice touch, but it would be even cooler if they opened faster or at the same time :D
@mike-inprinciple Yeah, the stacking thing is what I wanted but cut because it had so many potential issues that I didn't want to tackle in the time left.
@echo-team It's certainly possible for me to ramp down the delay. It's set to a one-second delay at the moment. I just didn't want the sound to hurt any ears or anything by doing it all at once. Even I get impatient with it.
@schizoid2k I'm glad you enjoyed it! It was a lot of fun to make :)
Gameplay is pleasant, but perhaps, at end of the game, add the name of received gifts (randomly pickup from an array) ... with some jokes for more "humor".
Nice entry!
I like the fireworks at the end. :D