Blood Sacrifice by monkeedude1212
For Ludum Dare 43 I wanted to challenge myself with something I haven't tried before. And that is to make a multiplayer game involving networking.
While the rest of game is somewhat lacking, and it's janky with Unity's matchmaker service sometimes, I have at least learned a lot about the Unity Networking layers and how to utilize them, even if a bit improperly. I already know what I would do differently and plan on using the next few weeks as a chance to exercise refactoring bad code into nice code.
But enough of that, here's my compo entry. You can, of course, run two side by side if no one is able to join you for matchmaking. Also, if you don't seem to enter a match properly, you'll have to close and retry. I have not yet figured out how to have Unity properly dispose of matches other than the normal "wait a few seconds cleanup" that they do, but players can be quicker than that.

Ratings
| Innovation | 362th | 2.885⭐ | 15🧑⚖️ |
| Theme | 387th | 3⭐ | 15🧑⚖️ |
| Given | 17🗳️ | 4🗨️ |
48 hours for a online multiplayer game, really good work!
It's a shame that not many people will try your game (because of the multiplayer aspect), I think you deserve more exposure. Good work!