Lost in the Dark by Schu
https://schu-box.itch.io/lost-in-the-dark

Arrow keys to move. R to retry. Escape to return to main menu. Outrun the darkness. Regain power and find the exit.
If you can beat all 10 levels comment with your high score!
Completed individually in 48 hours for Ludum Dare 39 with the theme "Running out of Power".
Sound effects made with bfxr.net. Music made with tones.wolfram.com.
| HTML5 (web) | https://schu-box.itch.io/lost-in-the-dark |
| Source code | https://github.com/Schu-Box/Lost-in-the-Dark |
| Original URL | https://ldjam.com/events/ludum-dare/39/lost-in-the-dark |
Ratings
| Overall | 307th | 3.359⭐ | 41🧑⚖️ |
| Fun | 352th | 3.128⭐ | 41🧑⚖️ |
| Innovation | 120th | 3.615⭐ | 41🧑⚖️ |
| Theme | 47th | 4.103⭐ | 41🧑⚖️ |
| Graphics | 571th | 2.436⭐ | 41🧑⚖️ |
| Audio | 231th | 3.128⭐ | 41🧑⚖️ |
| Humor | 471th | 1.733⭐ | 32🧑⚖️ |
| Mood | 302th | 3⭐ | 39🧑⚖️ |
| Given | 39🗳️ | 41🗨️ |
Like:
- very crisp graphics and mechanics
- the levels looks sometimes mesmerizing in their geometry
- nice music, even with variety
- interesting mix of memory and exploration gameplay
- plays great with game pad.
Try differently:
- "juice up" your player movement a bit, google for a talk called Game Feel by Vlambeer or Juice it or Lose it. :) As you spend so much time moving in this game, movement could feel more fun.
Overall:
- good looking game with decent music and innovative mechanics!
(Also, if you wanna check out ours, I leave here the link like you asked in your other post: https://ldjam.com/events/ludum-dare/39/eclipse)
The problem with timing a maze is that mazes are a subset of puzzles and puzzles are deductive logic challenges thus once you know the solution, in this case the layout of the maze, you can simply speedrun it. I didn't bother going that far though.
Solving (there must be a more apt word) a maze is also rather trivial. It takes patience, trial, error and memorization. The visibility mechanic and the lasers did spice things up a bit, but not enough for me.
There are at least two ways to make mazes more interesting:
* Procedural mazes. If the layout changes after each playthrough, memorization goes out the window. Now we are dealing with an inductive logic challenge. You have to sometimes guess which path to take, based on the little information you gathered before.
* Hostile entities. The stakes would go through the roof, if the maze was inhabited by enemies which chased you down upon visual inspection. The monsters (of course there are monsters in a maze) could make disturbing sounds, both helping you pinpoint their location through walls and attributing to the atmosphere.
Yeah, I'm not too much into puzzles, especially mazes. Inductive logic challenges, i.e games, are more interesting to me.
Good job!
I liked the simplistic style of the game, with the focus on the gameplay :)
Your idea was really fun :) has a lot of potential :) one thing you can probably improve is that currently as others have said it is a lot of trial and error, e.q. if you move wrong in certain levels you basically lost already, also this combined with a rather slow movement speed made the second tries more tideous, maybe an increased movement speed could solve that (with adapted lifespans)?
Overall well done :)
I am very happy that people seemed like to like the music since it was all procedurally generated with tones.wolfram.com, but I made it waaaaaay too loud cuz I threw them all in in the last hour. I'm glad that people liked the overall aesthetic too cuz I felt that was a definitely a strong point given the fact that the only art assets in this game are a square and a circle.
If I were to remake this I would definitely spend more time designing levels that are actually fun to play through and don't rely on trail and error. Thank you all so much for your feedback cuz it'll definitely be useful knowledge for me in the future! I do game jams a lot cuz I feel that they're great learning experiences and if you wanna check out any of my other stuff here's a link: https://schu-box.itch.io/
As the other people who tested your game, I found the controls a bit approximative. It makes you lose the game in an unfair way. Music and sound fx are fine but the rest looks like a prototype. Better graphics, candy eyes and a humanoid character would juice the game up. Finally, the game mechanics do not renew themselves at all, from a maze to another. It feels it is just an extensive use of the same mechanic. Some twist and nuances in this mechanics could help make a fun game with an acceptable durability.