Legendary Alien Race by Rahtainka
Tl:dr Awesome turn-based racing game! 🏎️


Hey guys,
we are a german team of 4 members. We made a turn-based racing game. Choose your way over the track and finish the 3 rounds first. Powerups make you faster.
If you like the music: https://soundcloud.com/rahtainka
Have fun with our entry,
Team Banana4Life
Website: http://banana4.life
Twitter: @bananafourlife
Controls
- SET WAYPOINT: left-click
- CANCEL WAYPOINT: right-click
- GO FASTER / GO SLOWER: mousewheel
- RESTART: R
- QUIT: ESC
- START TURN: space bar

CREDITS
Music & Sound: @rahtainka
Code: @faithcaio, @pschichtel
Art: @takuyainc
Ratings
| Overall | 633th | 3.409⭐ | 24🧑⚖️ |
| Fun | 833th | 3.023⭐ | 24🧑⚖️ |
| Innovation | 507th | 3.45⭐ | 22🧑⚖️ |
| Theme | 125th | 4.205⭐ | 24🧑⚖️ |
| Graphics | 356th | 3.841⭐ | 24🧑⚖️ |
| Audio | 631th | 2.8⭐ | 22🧑⚖️ |
| Humor | 951th | 2.094⭐ | 18🧑⚖️ |
| Mood | 774th | 3.053⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 15🗨️ |
I think some VFX like some screenshake when you bump another vehicle/wall, or additional FX when hitting a boost could help make this game feel a little crunchier, if that makes sense.
I really like the concept, and I think you executed it well. This fits the theme incredibly well. Great job!
I like how your are free to decided how many waypoint to add for each "turn", and some tiny details like the current rank being displayed on checkpoint, etc.
To improve the game, maybe you should modify how the collision with opponents are handled: for now, they keep following their course while you are bumped. If the opponent would be bumped too, that would be more fun (and more fair), enabling the player to "crash down" on the opponent if they want.
Kudos for completing a 3D game (I love the racetrack) in such a limited time!
The track looked really neat.
I really liked the spacey atmosphere and the mechanics works perfectly.
There are some issues... some races the camera goes to the finish line between turns and if I program too much moves before excecuting them a memory error shows up.
Just details considering the time given. If there had been some galactic music it could be a 5/5, just a star less in audio as the FX were appropriate.
Congratulations!
Come and try mine! https://ldjam.com/events/ludum-dare/41/tactical-hydra
Kudos for getting such an elegant 3D experience together in 3 days!
I think the combination of the two genres was obviously present, and handled in a cohesive manner, but it was a bit odd in that it feels like it takes away from the game, more than adds to it. A speedometer might have been a nice touch, but I'm not sure if that would be a positive change or not, since judging your speed was an important component of the challenge.
For me the worst part of this in terms of fun. It's not that it wasn't fun, but that it really pushed the short play aspect of LD to its limits. Despite being in first most of the second race, I felt like I still had room for improvement, but there just wasn't any point to playing it again. That was another issue with this genre combination. Having no real execution requirement makes doing it again feels inevitable. This is one case where even a simple High Score table (for 'fastest' in game time) would have added a lot. A proper time trial mode (with splits and such, maybe a ghost) would have been even better.
Overall this is a very well presented game with clashing genres that only falls short in just how incompatible the genre's are, and there not being enough of it to enjoy.