Daltonista by GameDevMumin

Name of the game "Daltonista" means colourblind in Polish.
All art is in monochrome and the goal of the game is to open the door. To do so, you have to find a black and white blob of colour that will let you see ONE more colour in this world. You have to find all the blobs to open the final doors!

Every time you gather a blob of colour, there is a trap in that colour activating, that you need to avoid in a certain way. With every colourful blob you're closer to finding the one that opens the door, but also it triggers more traps.
Our Main character is named Cluster (cuz they will posses a cluster of colours in the end)

All textures, animations and objects made by @thatssocreepy Programming and gameplay in Unity by @gamedevmumin
Changelog in version 1.01 and 1.02 - now you can win when going into the door - now it's possible to see all traps that weren't visible before - now you die when you fall into the hole
Ratings
| Overall | 947th | 3.02⭐ | 27🧑⚖️ |
| Fun | 1056th | 2.58⭐ | 27🧑⚖️ |
| Innovation | 1115th | 2.24⭐ | 27🧑⚖️ |
| Theme | 1095th | 2.44⭐ | 27🧑⚖️ |
| Graphics | 403th | 3.76⭐ | 27🧑⚖️ |
| Humor | 882th | 2.2⭐ | 17🧑⚖️ |
| Mood | 760th | 3.043⭐ | 25🧑⚖️ |
| Given | 34🗳️ | 13🗨️ |
But closer and closer to the end <3
Anyway good job and I had fun, All the best :)
Pls feel free to rate and play my game: https://ldjam.com/events/ludum-dare/40/split
Very frustating and harder at the begening. Nice graphics.
Plz, change the player collider with rect one and not cylender. Some time my foot are one the floor but impossible to move.
Great work !
But on the plus side the graphics are pretty nice and the sound is fitting very well :) All in all nice job!
Other thing that bothered me was that there were no death animations or anything, just instant respawn.
For simple "platformer" this was very enjoyable. The graphics made the game stand out very well!
I was hoping that the exteriors would have gotten slowly colored when you picked up the colors but till the end they remained colorless.
Good work, nonetheless. Keep improving and kudos for the art.
I really wanted to go beyond the 2 checkpoints, but I could not. Can you make a walkthrough video?
I hope in the future it will become easier and I will be able to play it. :smile_cat:
The game was very hard for me, I think that the matter that the character was too tall and the jump takes you to the roof make it very hard to avoid some of the traps. I think I would play around a bit with the jumping variables.
Nice accomplishment for the jam! Congrats!