Daltonista by GameDevMumin

[raw]
made by GameDevMumin for LD 40 (JAM)

title-screen.gif

Name of the game "Daltonista" means colourblind in Polish.

All art is in monochrome and the goal of the game is to open the door. To do so, you have to find a black and white blob of colour that will let you see ONE more colour in this world. You have to find all the blobs to open the final doors!

czarno-biały-blob.gif

Every time you gather a blob of colour, there is a trap in that colour activating, that you need to avoid in a certain way. With every colourful blob you're closer to finding the one that opens the door, but also it triggers more traps.

Our Main character is named Cluster (cuz they will posses a cluster of colours in the end)

concept do cluster.jpg chodzi-w-miejscu.gif

All textures, animations and objects made by @thatssocreepy Programming and gameplay in Unity by @gamedevmumin

Changelog in version 1.01 and 1.02 - now you can win when going into the door - now it's possible to see all traps that weren't visible before - now you die when you fall into the hole

Ratings

Overall 947th 3.02⭐ 27🧑‍⚖️
Fun 1056th 2.58⭐ 27🧑‍⚖️
Innovation 1115th 2.24⭐ 27🧑‍⚖️
Theme 1095th 2.44⭐ 27🧑‍⚖️
Graphics 403th 3.76⭐ 27🧑‍⚖️
Humor 882th 2.2⭐ 17🧑‍⚖️
Mood 760th 3.043⭐ 25🧑‍⚖️
Given 34🗳️ 13🗨️

Feedback

thatssocreepy
02. Dec 2017 · 23:09 UTC
!
sovogirl
04. Dec 2017 · 14:16 UTC
Where is a link?
thatssocreepy
04. Dec 2017 · 17:13 UTC
@sovogirl It's not done yet!
But closer and closer to the end <3
Noa Calice
04. Dec 2017 · 17:41 UTC
Looking forward to this one :) !
thatssocreepy
04. Dec 2017 · 18:16 UTC
@noa-calice thank you ;A;
Strelly
04. Dec 2017 · 20:52 UTC
I've been seeing this in the front page a lot, can't wait to play it, I'll save it :3
Kultisti
05. Dec 2017 · 13:26 UTC
Love the camera movement and overall graphics! Good work
gaschrom music person
05. Dec 2017 · 13:27 UTC
I can only play version 1.00, the other ones produce an unknown format error :/
NabilAtSoulcade
05. Dec 2017 · 13:29 UTC
The gameplay pacing is a little slow but I really like the graphics and the concept.
thatssocreepy
05. Dec 2017 · 13:30 UTC
@strelly thank you ! It's playable now !!!
steven-pinto
05. Dec 2017 · 14:09 UTC
Ah!! I was so frustrated at the start, but i guess I am a bad gamer. Anyway As i played i got used to it and got better. Loved the art! The character is done well and so are the obstacles. My only suggestion would be - i guess it would have been better if the camera would pan along with the player rather than panning while he stops. As this would make difference, cuz i can see the obstacle ahead as I move and play accordingly.
Anyway good job and I had fun, All the best :)
Pls feel free to rate and play my game: https://ldjam.com/events/ludum-dare/40/split
DosWosh
05. Dec 2017 · 15:45 UTC
Really like the Graphics and the concept! Great work!
Popey73
05. Dec 2017 · 20:31 UTC
I did it \o/
Very frustating and harder at the begening. Nice graphics.

Plz, change the player collider with rect one and not cylender. Some time my foot are one the floor but impossible to move.

Great work !
Popey73
05. Dec 2017 · 20:32 UTC
There is no start menu on the 1.02.
Nivbeth
05. Dec 2017 · 20:46 UTC
I think the game needs much more improvements as the model is too big for the area. You could also insert possibilites to crouch. Me and my friend got frustrated very quickly! :/
But on the plus side the graphics are pretty nice and the sound is fitting very well :) All in all nice job!
falak
06. Dec 2017 · 11:35 UTC
The game is WAAAAAAAY to hard! But also really good. :) The name is really intreasting... why in Polish? You are from Poland? Good entry, Good luck ;)
🎤 GameDevMumin
06. Dec 2017 · 15:09 UTC
@falak Yes, we are from Poland :D Thank you for opinion! That was awesome experience to take part in Ludum Dare for first time :D And now I entered your profile and what I see? Jesteś z Polski :D
falak
06. Dec 2017 · 15:17 UTC
@GameDevMumin Tak jestem. Bardzo miło poznać :) od dłuższego czasu jak patrzyłem na updaty waszej pracy zastanawiało mnie czemu daltonista. Fajnie spotkać rodaków na tak sporym wydarzeniu. Powodzenia w podbijaniu ludumdaare. Ciesze się że podoba wam się ten event ja wkręciłem się jakoś dwa lata temu ,i tak to uczucie adrenaliny jest przy kazdej edycji
KabalaTrance
06. Dec 2017 · 20:07 UTC
Graphic is nice, but the game is way to heavy. I have a filling that some collision boxes are to big, and I sometimes i died and not know what killed me.
Other thing that bothered me was that there were no death animations or anything, just instant respawn.
imod
07. Dec 2017 · 18:13 UTC
It is very hard game :) I very like animations and character, looks realy good.
azuredraco
07. Dec 2017 · 18:50 UTC
Woha, you did it!

For simple "platformer" this was very enjoyable. The graphics made the game stand out very well!

I was hoping that the exteriors would have gotten slowly colored when you picked up the colors but till the end they remained colorless.
🎤 GameDevMumin
07. Dec 2017 · 18:59 UTC
@azuredraco Yes, we wanted to do that. Here was a bit other concept, but time was not on our side. We wanted to be four levels there, with one blob on every. You could go to rooms in any order but after collecting blob one type of trap would appear on every level. So, there wouldn't be any traps on first level until you took the blob at the end. So, the last level would have 4 types of traps. Experience would depend on the order of levels you have chosen :D
gassasin
07. Dec 2017 · 21:12 UTC
Love the artstyle. You should add some kind of warning when enemies will spawn like this bubbles. Nice game!
PixelFormedStudios
07. Dec 2017 · 21:14 UTC
Very nice graphics and challenging gameplay. Sounds would have been nice but overall a pretty good entry.
Nathalia Hohl
07. Dec 2017 · 21:43 UTC
The graphics are good, as well as the idea as described. The problem is the gameplay itself. The character is well too big and its SOOOOO frustrating. Everything seems harder than it should be.
Good work, nonetheless. Keep improving and kudos for the art.
Hisfantor
07. Dec 2017 · 22:41 UTC
pretty nice art style but this dude is too fucking huge :D
uchiro
08. Dec 2017 · 10:33 UTC
Wery hard game with beautiful art. I liked follow you during the LD.

I really wanted to go beyond the 2 checkpoints, but I could not. Can you make a walkthrough video?

I hope in the future it will become easier and I will be able to play it. :smile_cat:
jlreymendez
10. Dec 2017 · 06:04 UTC
Ok, I played version 1.0.0 so you are probably aware and maybe fixed the bugs in that. But my game was ended when I felt into a hole and I was allowed to see the entire level by simply moving to the sides. I am a cheater I know!

The game was very hard for me, I think that the matter that the character was too tall and the jump takes you to the roof make it very hard to avoid some of the traps. I think I would play around a bit with the jumping variables.

Nice accomplishment for the jam! Congrats!
🎤 GameDevMumin
10. Dec 2017 · 16:18 UTC
@jlreymendez thank you! The thing with not dying when falling into holes was the first i fixed in version 1.01 :D
CallumLTurner
19. Dec 2017 · 22:26 UTC
Love the theme and the art style, the gameplay has potential but I found it pretty difficult with some of the early platforming involving really precise jumps, probably my own lack of skills more than anything though :P. Great job!