Running out of Platforms by Fork0
Requirements:
- Being ambidextrous
- VR Headset
- 2 x Keyboards
- Gaming mouse with 30 buttons and 50005 DPI (exactly!)
- Microphone, so you can command your character through Cortana, but only clicking with your tongue in Morse code
Controls:
- You can't handle it. Don't even try it.
Software:
- HTML - used to write my engine
- Paint - used for advanced model making
- Console.Beep() - used this method for the music
Some Screenshots

More Screenshots

Actual Software:
- Unity
- GIMP
- Bosca Ceoil
The End :)
Ratings
| Overall | 460th | 3.218⭐ | 41🧑⚖️ |
| Fun | 413th | 3.154⭐ | 41🧑⚖️ |
| Innovation | 529th | 2.846⭐ | 41🧑⚖️ |
| Theme | 268th | 3.744⭐ | 41🧑⚖️ |
| Graphics | 500th | 2.91⭐ | 41🧑⚖️ |
| Audio | 357th | 2.885⭐ | 41🧑⚖️ |
| Humor | 365th | 2.339⭐ | 33🧑⚖️ |
| Mood | 407th | 2.847⭐ | 38🧑⚖️ |
| Given | 46🗳️ | 12🗨️ |
The comets disepear directly without any explosion, this could be improved.
Good job ;-)
@mgsx Thanks! About the comets - yes, it was also bothering me they just disappear, but I had more important things to do, and I kinda left this thing out :D
I think I suck at this game (scored 1080) because I do net meet the requirement, otherwise I think I would beat @lonehearts score easily; I could only afford to buy the VR headset but that was totally worthwhile. Also, good job on story telling, I bet you followed my advice.
Cheers!
I think the difficulty ramp could do with some tweaking: it starts very slow, and just when I thought it wasn't going to get any faster it jumped straight to being too fast for me to keep up!
I love your requirements listed on the LD page too! :)
The core mechanics were fantastic! Really original and I liked it. I played 3 times. The first time was kind of a throwaway because I was just figuring out the rules (like how falling into a hole caused the whole platform to disappear)
The second and third time I was just going for score :)
I thought my projectiles moved a bit slowly compared to the fire rate. There's a fast fire rate but a slow bullet speed which made hitting the incoming objects a bit unfamiliar compared to other shooters.
I would love an explosion effect when I destroyed an incoming asteroid thingy.