Star Control by Tortoise
Left and Right arrows or A and D to move.
Defeat the space things!
Defeat the space things!
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 3.31 | 533 |
| Audio(Jam) | 3.17 | 431 |
| Fun(Jam) | 3.13 | 542 |
| Graphics(Jam) | 3.33 | 575 |
| Theme(Jam) | 3.88 | 325 |
Name aside, the game's actually pretty fun, I wish there were some explosions after killing ships, the bomb upgrade seems slightly too short of range and doesn't offer a lot of coverage with it's explosions against the homing missiles and machine gun. Pretty fun actually, surprised this hasn't got a review yet, hopefully more check this out soon :).
The difficulty does ramp up pretty fast since your starting weapon is so weak, you can't move fast, and the enemies can dash across the screen. That could just be my opinion, but the difficulty pacing felt weird.
Other than that, I'd love to see an indicator that an enemy is getting hit. Even just a flash of white or something like that. As I am dodging enemy bullets, it's hard to tell if I am hitting anything or not without an indicator in my peripheral vision.
Anyway, it's a solid space shooter and I had fun. Nice work!
I think given a different theme it would of done much better, as the other gameplay elements are great.
I like the powerups logic, and how you kind of "level designes"-ish with what you had... Also the difficulty scalated quickly
Given that enemy bullets can come in at angles, but movement is limited to a single line for obvious reasons, dodging feels like it could use some assistance. Faster ship movement, perhaps acceleration, double tap for a "dash" or popping up a half second directed shield or something. Faster player bullets too, as a compensation for the fact that they can't be angled to aim directly at enemies the way enemies can do at the player.
Also, I wasn't expecting the powerups to be time-limited (and at first didn't notice the expiring icon at the bottom because I wasn't looking for it). Maybe it's just because of my expectations from similar games, but I kinda felt a little cheated when my machine guns ran out. I want powerups that I can feel like I earned, and then I want to be able to keep them if I earned them.