Long Live The Pig by CTTFOW
You are the current President of Animalandia, but your popularity has been steadily decreasing and the election day is only a week away. It’s time for action! In this simulator you will get to do what any real president-to-be would do: Raise money, make campaign promises, bribe and sabotage! Can you gain enough voters for a few more years of presidency or are your days already numbered?
Long Live The Pig is a strategic game that simulates the complexities of the political world from the eyes of a pig who would do anything in order to regain his power. Would you?
Links for download:

Ratings
| Overall | 310th | 3.526⭐ | 59🧑⚖️ |
| Fun | 392th | 3.193⭐ | 59🧑⚖️ |
| Innovation | 280th | 3.316⭐ | 59🧑⚖️ |
| Theme | 462th | 3.439⭐ | 59🧑⚖️ |
| Graphics | 210th | 4.053⭐ | 59🧑⚖️ |
| Audio | 319th | 3.245⭐ | 55🧑⚖️ |
| Humor | 33th | 4.018⭐ | 58🧑⚖️ |
| Mood | 296th | 3.455⭐ | 57🧑⚖️ |
| Given | 68🗳️ | 53🗨️ |
Great art, good job.
Anyway, I like the idea and the mechanics, though I haven't successfully made it to election day; it's quite difficult! How many days do you have to survive? I can barely survive for 10! xD
Also, just so you know, you've got a typo, and maybe a bug? On help screen 2, it says "active at a high level". I think you meant activate. ;). And clicking "Cancel Policy" on the Campaign Promises cancels the policy I have selected but doesn't bring me back to the main screen so I can do something else. Not sure if that was supposed to be intentional. :(
Thanks for the feedback! And yeah, the name and the logo were very much influenced by LLTQ!
The game takes place over 7 days. However, not only do you have to survive for the week but also gain at least 136 voters by the 7th day.
You were right about the word active, it should have been activate instead. Didn't notice that before! And yeah, the cancel policy button unfortunately doesn't work as an escape from the window, but what you can do to get out is to apply 0 policies and click "Apply" which will take you back to the main screen.
What I liked:
- The game-play (obviously)
- The graphics are of extremely high quality
- The music fit the mood
What could be improve:
- I would have prefer to have the number of my support per faction always visible on screen, I kept forgetting them and had to open multiple times the newspaper per day
- The text displaying the approval/disapproval of each policy should be more clear to read. This can be as easy as adding a tab after the ':'
```
Worker: mild disapproval
Corporation: high approval
Fundamentalist: mild approval
Young: Extreme disapproval
```
becomes
```
Worker: mild disapproval
Corporation: high approval
Fundamentalist: mild approval
Young: Extreme disapproval
```
- Some UI improvement like the previous one, like making sure that the faction are always listed in the same order (not sure if that's already the case)
But all of theses sight issues don't remove from the greatness of the game! Congratulation, this is a gem.
Congrats and good luck!
Apart form the long text and few ui bugs i met, all was good.
Good job!
-m
Too bad i won't keep any of my promises :/
but apart from this, i loved the music, and the visual, the game feel very polished and finished for a jam
EDIT: I figured out that pig pope was the fundamentalist bonus thing. I also learned to play a bit better and used the fundraising and advertisements. Played it a couple times before I won so balance does seem pretty good.
Overall I liked it, I just wish it was a bit more clear in terms of what is happening each day. Having an end of day results screen with what effects happened that day could be really useful.
I wanted dubstep as national anthem and video games to be a sport but it seems that prevented me from winning... the more you know :P
Overall good, though a few options seemed to be more of a distraction: I couldn't fundraise properly so bribing and sabotaging weren't much help. Advertising did the trick though!
Overall however, really neat game! Congrats!
The music fit really well.
I had a lot of fun picking policies and going through all my options. :-)
I'm not sure if this is a bug (I didn't see it in the comments), but I couldn't see the Youngsters' support level after a while playing. I knew it was above 40 because the bonus effect was active.
Good job with this entry!
Only bug I encountered is it seemed like the 0 Support state for the Megacorporations would stick around even after support was returned, and it'd cause the actual support number to stay off-screen. Other than that, I have zero quibbles. Nice work! :thumbsup:
I liked the posbilites that you have in each turn.
If you open a menu when other menu is already open, the first could close automaticly.
It would be nice to always see how many supports do you have.
I feel that the supporters are too volatile, sometimes I get 30 and then just 3. Maybe it is realistic, but for the gameplay it is a bit hard.
@GistNoesis It's true there's a lot of reading (probably way too much) but in order to figure out the game, for now it is necessary. Fundraising is realistically speaking probably useful to do only once during the game (are you sure it worked properly? We've looked into a bug that causes fundraising to fail, that may be the reason you did it twice? It should be fixed shortly, though).
@phlip45 Thanks for the feedback, yeah, the pig-pope ending is indeed the perk you get from the fundamentalists once you get 70 supporters. I agree that the game may seem pretty difficult and imbalanced at first and that may not have been the best idea for a LD game (glad to hear you stuck through and gave it a few tries, though!)
@fusionnist Thanks for pointing out the bug. It seems that the debuff from the corporations doesn't disappear, which is why fundraising has been impossible. The bug should be fixed very soon.
The only downside was some UI problems, but those were already mentioned.
Overall it's a very good game! Congratulations :)
Also the panels should now close if you open another one, so you don't get the overlapping panels that Pavel noticed.
The visual design and graphics are great, and the music is nice to listen to. The only real complaint I have is that the gameplay itself feels a little lacking. It's supposed to be a strategy game, but it's hard to plan a strategy when you only have a vague idea of what some things do (like making a campaign promise or spending money on advertising). Also, there wasn't much of a challenge: once I read all the rules, I just picked the policies that workers and youngsters liked and won without having to spend any money on advertising or bribing (if only that's how elections worked in real life... :P). I feel like game balance took a back seat to humor and polish (not that that's a bad thing, given how much I liked pretty much every other part of this game).
There was a small bug I encountered where if you click advertise without spending any money, the "actions planned for today" still has advertise. A few more things:
- I wish there was a "back" button on the "Manage Funds" and "Campaign Promises" screens.
- It's a little weird how you can't click on the phone if you select fundraising, but you can click on the typewriter. I feel like you should always be able to click anything, so you can see your options.
Overall, this was absolutely hilarious, and I very much enjoyed it, even if it was a little light on the actual gameplay. Great job!