Dead Weight by Marc Jones
Introduction
Shiver me timbers - it's Ludum Dare 40! There may have been many game jams before this, but today is our virgin voyage!
Take command of a dread pirate's ship and collect as much booty as ye can! But beware you salty seadogs, too much gold will weigh your vessel down which may have disastrous consequences! But it doesn't stop there, stockpiling munitions and having too many crew members will also dampen your abilities. Maybe you can afford to jettison some of those crew members... Can you get the high score (in play testing ours was 18!) and become a famous buccaneer? Or will you sleep with the fishes... Good luck.

Controls
UP / W - Accelerate
LEFT, RIGHT / A, D - Steer
LEFT CONTROL, SPACE - Fire (Port, Broadside)

Post-Submission
~~We've been made aware that the resolution may not be scaling properly on some systems. The game was designed to be played in a 800x600 window, which we tried to set as default, but that is apparently not working on all systems. We'll try and upload a hopefully tweaked Windows version, and a web version, soon.~~
Should be fine now!
| HTML5 (web) | https://manicmoleman.itch.io/dead-weight |
| Windows | https://manicmoleman.itch.io/dead-weight |
| Original URL | https://ldjam.com/events/ludum-dare/40/dead-weight |
Ratings
| Overall | 588th | 3.438⭐ | 26🧑⚖️ |
| Fun | 536th | 3.354⭐ | 26🧑⚖️ |
| Innovation | 569th | 3.167⭐ | 26🧑⚖️ |
| Theme | 754th | 3.208⭐ | 26🧑⚖️ |
| Graphics | 752th | 3.167⭐ | 26🧑⚖️ |
| Audio | 327th | 3.438⭐ | 26🧑⚖️ |
| Humor | 528th | 3.021⭐ | 26🧑⚖️ |
| Mood | 551th | 3.304⭐ | 25🧑⚖️ |
| Given | 27🗳️ | 31🗨️ |
Um bom conceito, acho que o jogo poderia ser um pouco mais rápido e ter mais feedbacks para ter um feeling mais forte. Parabéns pelo projeto. :flag_br:
I really like the presentation here. The music fits well, the text adds a lot of flavour, and the colour palette is neat. Unfortunately, the sluggish turning and movement of the ship makes it a bit tough to play. The mechanics are solid but the movement really hurts them. I do especially like how you can only shoot sideways - it add an interesting dynamic to the combat.
Great flavour text, including the stuff on the entry page!
Don't have any significant suggestions here, pretty excellent all round
Good job!

Had an amazing piracy rum driven thrill with this game. Very minimalistic in presentation, but quite surprising in execution. I liked the idea of juggling between crew, ammo and gold, and the naval combat felt very fluid.
I have two minor concerns though. It's a bit odd that while we can accelerate, there's no deceleration or even reverse, which gave me a very hard time to find my route again once I crashed into something. The second is that, with so much movement, I ended up getting confused at times as to which button would fire in which direction. Possibly make it so there's just one fire button and it automatically fires in the direction of the closest ship? I don't know.
It'd be fantastic to see future updates on this. There's a lot of potential for it, and it could even be great to see a mobile version of it. [In behalf of my team](twitter.com/whalesandgames), great job once again on such a fun entry! :whale:
Thanks for your review! With regards to your feedback, we debated about the reverse a couple of times so it's interesting to hear your comments on this!
You now have a new twitter follower at least! ;)
Overall, it's a cool game. Not a fan of the green-yellow palette, though.
I was rubbish at shooting as I never remembered which side is which, so I just went the pacifist route and abused the, or lack thereof, pathfinding.
Et voila
