The Juggler by croze

[raw]
made by croze for LD 40 (COMPO)

Game inspired by QWOP and Fruit Ninja

IMPORTANT: Use V and B to move your character left/right. if I were you I'd ignore the point system once you teleport out of the first room but if you want to score points you have to throw a toy in a pot on a tree.

Ball velocity determined by previous ball velocity, Low throws reduce the Y velocity and raise the X velocity, High throws raise the Y velocity and reduce the X velocity, movement of the arm on release also plays a heavy factor.

The pole on your head is for catching Rings, which spawn every 5th prop.

Enjoy my little interactive-toy! It's a bit challenging but if you're the patient type of person perhaps you can appreciate where the idea was going.


-A little buggy, if you run out of props and you want to keep playing, you will need to relaunch.

Thoughts post-mortem: Didn't have time to add achievements or objectives, so this is more like a proof of concept for a potential mobile game or console game. Would have been much better with touch or joystick controls for the arms, but hey it works, I added the point system with plans to add an aesthetics-shop but ran outta time, and it's kinda more fun to just keep throwing and catching them anyways. Would have liked to have more sound effects, but I always get impatient making sound. Considering that I have a cold and slept for 24 hours of my 48, I'm pretty happy with what I have

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interface
06. Dec 2017 · 06:10 UTC
Wow, you took the juggling piece to the extreme. I have a stacking game and juggling is a nice side effect lol. I can appreciate the work you put in this. Hope you'll try to finish the game post-compo anyway and definitely try again next LD.
PeachTreeOath
10. Dec 2017 · 07:05 UTC
This game is hilarious, I honestly didn't think I would ever get the hang of it but I eventually got some accuracy just using E and Q. Occasionally E>W>Q combo if I was feeling cheeky but that was pretty much my limit. Our team brainstormed a qwop juggling idea but figured we'd never be able to implement it right so I'm glad SOMEBODY out there went for it. Like you said, really satisfying game once you get the hang of it.