Tiny Hero by arch-a-type
Tiny Hero
A game made for Ludum Dare 38 Theme: A Small World
Cover:

Screens:

Gameplay:
Enemies will spawn around the map in waves. Attack them to keep them off the castle in the middle. You will gain experience and gold from defeating enemies.
Use the experience to upgrade your hero and gold to upgrade Rinlin (Your home castle). Your Action Points and Castle Health will be restored by half after each wave.
Controls:
You can click on enemies to attack them
Left mouse click for a normal attack
Right mouse click for bash attack. This attack will stun enemies and will prevent them from performing an action or moving.
Opt-Out:
Graphics Audio
Graphics:
NiceGuy (White Screw Store) http://hi79.web.fc2.com/index.html
Music:
WingsOfSoclace
Download Links:
You can play the game on the itch page, but the sound effects don't work and full screen breaks the mouse cursor. (Godot still has some issues with exporting to web.) The download for windows is the full working version :)
https://archatype.itch.io/tiny-hero
Source Code:
https://github.com/thomasekyle/tinyhero.git
| Original URL | https://ldjam.com/events/ludum-dare/38/tiny-hero |
Ratings
| Overall | 200th | 3.684⭐ | 40🧑⚖️ |
| Fun | 178th | 3.553⭐ | 40🧑⚖️ |
| Innovation | 169th | 3.579⭐ | 40🧑⚖️ |
| Theme | 497th | 3.211⭐ | 40🧑⚖️ |
| Mood | 320th | 3.342⭐ | 40🧑⚖️ |
| Given | 37🗳️ | 39🗨️ |
I really like how there are mechanics from different types of rpg and strategy games are mixed into something new.
I assume you're using 3rd party sprites and sounds, since you've opted out of those categories - it'd be nice to see attribution for what you're using. (Mostly because I really like the sprites!)
I wasn't sure how the balancing was going to turn out and the mechanics aren't clear from the start, which probably can cause some confusion. Thanks for trying it though!
@rjhelms
The author doesn't have an attrition symbol on his site, but you may use his resources (commercially/non-commercially) with any creation tool. Except for the undead battler graphic of the guy who looks like a red mage, because he is somewhat similar to a battler in one of the monster assets in RPG Maker 2003. Credit is not required, but would be nice. You can find his terms at the top link of the material page.
@skosnowich
I thought about making the hero walk across the map, but with the time limit I couldn't make that happen. Sorry! :(
Still, a pretty good concept. Good job.
It is a bit challenging but for this kind of game I think that is a very good thing because it forces you to restart a couple of times and try diffrent things. Also nice to see someone else using Godot.
Keep up the good work!
At first I didn't realize the wave didn't start until I attacked so I wasn't finding time to level up. It did get difficult for me rather quickly. I would have gladly played some easier content before getting crushed.
Great work!

@kate-kligman
Thanks for letting me know. Godot has problems with it's HTML5 export sometimes and things end up not working. I can try to work on an OSX build tonight and upload to itch.io tonight or early tomorrow morning for you (It takes some time to build on my mac mini from 2009). Sorry for the inconvenience! D:
Nice art and music, but third party, so I am merely commending you on your choices here. I will say, regarding the graphics, that the protagonist on the cursor was scaled rather blurrily compared to the other sprites, which his a shame.
Nice job!
- I was immediately drawn to this game because the graphics reminded me of a tiny version of Dragon Warrior 1. :)
- The click mechanic was satisfying and fun. I'm slow at these sort of games, so I especially like that it's turn based.
- Good choice on the music.
At first, I thought this was a real-time game and got really stressed! Once I realized it wasn't real-time I could really appreciate what you've made and quite enjoyed it! I got to wave four, and really liked figuring out what to upgrade!
If you refine this, I think you've got a really good little game that'd be great for facebook or mobile. Really liked it!