Night of the BloodMoon by erebus
I am a scholar of the dark arts. A cult is summoning an ancient God. I can stop them. But my powers demand blood...
Navigate the streets of a cyclopean city, fighting your way past cultists and sparing as many of the innocents as you can manage. Can you stop the summoning before the Ancient God is summoned and ends the world? All of your spells cost blood which you must harvest from enemies or innocent townspeople.
Controls:
arrows: move
Space or up: jump
F: attack (does not cost blood)
D: blood magic attack (costs blood)
S: Teleport/Blink (costs blood)
A: Heal (Costs blood).





Ratings
| Overall | 107th | 3.729⭐ | 50🧑⚖️ |
| Fun | 115th | 3.615⭐ | 50🧑⚖️ |
| Innovation | 262th | 3.167⭐ | 50🧑⚖️ |
| Theme | 187th | 3.649⭐ | 49🧑⚖️ |
| Graphics | 116th | 3.76⭐ | 50🧑⚖️ |
| Audio | 162th | 3.277⭐ | 49🧑⚖️ |
| Mood | 121th | 3.532⭐ | 49🧑⚖️ |
| Given | 46🗳️ | 36🗨️ |
Artwork is good looking, the red sword animation is so cool and satisfying to use.
What I didn't like so much though is when there's a lot of enemies on screen it becomes a bit too chaotic to be enjoyable. It was during the fight with the squid in the 3rd round to be specific. Even thought after replaying a few times and getting better at the game it become quite enjoyable. Perhaps the difficulty curve was a bit too high?
Also, somehow it wasn't apparent for me at first that you can break boxes. And they contain awesome items! But I'm not sure how I missed that, this might be a problem with me rather than a game. :smile:
Really cool game overall!
PS I'll probably get on your stream on one of the days, could you wait and play my game then? I always enjoy getting you feedback :slight_smile:
I had an odd experience with the difficulty -- I played probably a half-dozen times getting WRECKED. I think the problem was a combination of having four buttons, not knowing what was effective, and the fights being really short. My fights went like OK here is a fight maybe I'll try WHOOPS, ok that didn't WHOOPS. Game over.
Despite my poor initial performance, I have to say that the controls are tight and super-clear, so it was all my fault. The enemies telegraph and everything, which is huge. I noticed there is no buffering of a jump command, so I drop the input if I press it a moment before touching down, but it's not a big deal since jumping is not a huge element.
During this struggling phase, I got frustrated by the combination of back-to-the-start, and the quite long retry delay. I was grinding my teeth and hammering the keys.
Then I hit some kind of pivot point and started wrecking the cultists pretty good. I guess I just stopped trying to blink-knife them (tho maybe that's also viable) and just got the timing of the blood magic down. I had a stellar run and managed to double-kill twice.
But then the boss kicked my ass.
I came back again, but with a new leet strat: fight nothing and just dash past the entire game. That got me to the boss no problem, with respectable blood levels. I got to the part where he summons the super-cultist wave and that did me in. I feel like I was pretty close!
The game is short enough that I can see why you back-to-the-start me. The long retry loop indicates you underestimate how bad I was when I first picked up the game, though. I was BAAAD.
Throwing both knife, blood magic, and blink at me all at once just kind of overwhelmed me initially, I guess. I maybe would have preferred Level 1, Level 2, Level 3, adding abilities along the way, and with checkpoints. But maybe that's too much scope!
I offered some critique here, but certainly not because it's bad, this is a solid and charming game. Solid tight combat controls, great art and sound, and a unique flair, complete with interesting boss fight, all in a small scope. Well done!
Graphics are great, balance is good, pretty hard though. Theres an impressive amount of mechanics for a compo game here, though I did find it hard to manage all of the abilities. Last fight was super intense. Nice work!
The sliding-shut door gates reminded me immediately of Dark Souls - funny that you mention it in another comment here!
I tried the "run straight for the boss" strat, but got ganged-up on by a couple of sorcerers. Suppose that's what happens in Dark Souls as well. :D
1. I enjoyed that it's a complete game, so to speak. It has a progression, with parts that get locked off after you pass them, enemies of increasing difficulty, and a final boss as well. I also like it that it has a tutorial, some lore, and a full loop with credits. Further, there are 4 different abilities. I ended up using the teleport the least, by the way.
2. Aesthetically I am torn. I enjoy the quantity of detail in the art (with some glaring absent details, like no walk cycle and no jump animation). There are castles in the background, the blood moon, different enemies with animations, an animated boss with a few attacks and so on. However, I think many of the assets look somewhat unappealing, like the ground tiles, for instance. This is very much subjective, of course.
3. I like the audio effects, they are quite different from one another and I appreciate that some attacks travel across the screen. The lack of music is quite evident though, which knocked my rating down somewhat.
4. The theme was hit in principle, however, I didn't feel any compunction whatsoever in not killing the innocent dudes. From my understanding they were either necessary to play, or in the way. So I didn't see them as sacrifices, more as blood containers.
Congrats for making another LD game. Cheers.
Great stuff!
But i am sorry for that i really don't like some game play like killing people :(
Two nits that bothered me a little bit:
1) Wasn't sure what was the point of blinking. My fighting strategy only used spells and healing and it seemed to work fine. Would be nice if there was an enemy type that would make it advantageous to blink
2) When I was fighting the final boss, I wasn't sure if I was making progress. Would be nice if there was more indication of it being more hurt every time you hit it (I did manage to bit it eventually)
Anyway, really fun game, thank you for making it!
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=05h56m38s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin