Delivery! by maxr00

Non-stop BLAMazon boxes keep being delivered to your house, and you need a place to keep them. Unfortunately, you still need to eat, sleep, use the bathroom, and wash your clothes, be careful not to block yourself in!
Balance gathering all the boxes into your house and basic living on a tight schedule!
Post your best score in the comments!
How to play:
In the top left of the screen displays the current objective you need to complete.
Deliveries
When you get deliveries, you must bring all the boxes into your house within the time limit.
Other Objectives
With other objectives, you have a much tighter schedule, and must navigate to the correct object (food, sleep, toilet, washing machines) and click on them to complete the objective. There is also a helpful little marker visible through walls to see where the current objective is located.
Controls:
WASD - Movement Mouse - Look Left click - Interact (open doors, eat food, etc) Hold Left click - Pick up a box Right click - Throw the box you are holding
Ratings
| Overall | 400th | 3.3⭐ | 22🧑⚖️ |
| Fun | 525th | 2.9⭐ | 22🧑⚖️ |
| Innovation | 315th | 3.275⭐ | 22🧑⚖️ |
| Theme | 131th | 4⭐ | 21🧑⚖️ |
| Graphics | 209th | 3.625⭐ | 22🧑⚖️ |
| Audio | 300th | 3.025⭐ | 22🧑⚖️ |
| Humor | 83th | 3.4⭐ | 22🧑⚖️ |
| Mood | 292th | 3.079⭐ | 21🧑⚖️ |
| Given | 28🗳️ | 1🗨️ |
One other thing is I find that the player should be feeling frantic in a game like this, and maybe having tasks be ticking down simultaneously forcing the player to multitask and micromanage a bit more would be fun.
Very impressed overall, fun game, well done :thumbsup:
Good job there with this entry! Nailed the theme in a really funny way! :)
Somehow, there are too many boxes, yet not enough boxes (don't worry I'll explain). Each delivery lasts a little too long without being broken up by the other objectives (too many boxes), but it also took forever for the game to feel like I was running out of space (not enough boxes).
I think there are a couple of things that could fix these issues:
1. Multiple objectives at a time - If the objectives came up on an timed interval, then the box delivery gameplay would be broken up more and the game would feel more hectic, forcing the player to manage their time. Of course, this would mean increasing the timer for some objectives.
2. Smaller play space - The play area (house) should probably be a one room studio apartment (maybe with a water closet bathroom). This would make the play space smaller, causing the player to run out of space faster. Furthermore, you could design it so the player NEEDS to navigate to each corner of the apartment (there was a lot of unused space in the house that the player never needed to go to).
Finally, just a couple of nit picks:
1. I feel like the grab distance of the box should be increased a little bit. This might just be a "me" issue, but I kept clicking the air, thinking I picked up a box, only to turn and find out I wasn't close enough to the box.
2. The mouse cursor should probably be hidden during the game. This can be done pretty easily.
Great job though! I loved the way the game felt on day 5, as it got really hectic navigating the house. I just hope others were able to get that far.