All Systems Online by stormforce02

FUTURE UPDATES: https://stormforce02.itch.io/all-systems-online
A sandbox space battle game where you dynamically build your own ships that revolves around an energy system. You'll find yourself constantly running out of power in the beginning, as you use it to move and to power your weapons, but as you go on, you can overcome the enemy onslaught.
NOTE: You can shoot with the core!
This was a game made for Ludum Dare 39. The theme was Running out of Power.
---Instructions (in-game too)---
WSQE for Movement
Hold left mouse to shoot
Space to switch between building and fighting

Ratings
| Overall | 87th | 3.815⭐ | 29🧑⚖️ |
| Fun | 58th | 3.815⭐ | 29🧑⚖️ |
| Innovation | 80th | 3.778⭐ | 29🧑⚖️ |
| Theme | 236th | 3.667⭐ | 29🧑⚖️ |
| Graphics | 478th | 2.815⭐ | 29🧑⚖️ |
| Humor | 347th | 2.222⭐ | 29🧑⚖️ |
| Mood | 389th | 2.815⭐ | 29🧑⚖️ |
| Given | 32🗳️ | 29🗨️ |
No sound, music, or effects really makes this game miss out on it's true potential... But the engine runs great, no bugs, and the limitation to your actions really highlight the "Power Shortage" theme, as you have to balance ship elements in a sort of puzzle to get the most out of your creation. You can arm your ship to the teeth, but you'll be a sitting duck while they recharge, so balance your power demands!
A few minor things: The game could use a few number tweaks to make it quicker and more fast-paced. Ship cores are painfully difficult to destroy. Flying feels clunky, especially when out of power. No effects/sounds for things happening make it too number-dependent. Unsatisfying/underpowered turrets make them difficult to use effectively. The Core's turret is just so much better
Overall, I give this game a must-try!
It's very fun and I played it for a while, mostly creating [borg cubes](http://imgur.com/Irc38hw)!
**Overall game impression:** A nice and simple opening / introduction screen to inform you about the game and gameplay. I made a similar one and always appreciate a game that has one of those. The movement, I wish there was a side movement to allow more freedom but overall it wasn't something that made me dislike the game. It was pretty fun and definitely unique. Also very addicting once you get a hang of the game. Been playing for way longer than I care to admit! xD
**Suggestions and comments on improvement:** Sound effects would definitely help but that's just an extra. I hardly had time for sound effects myself so I'm not gonna critique just on that. More freedom of movement would definitely help.
p.s. check out my game as well please.
I like building things, especially when they get to 'do' stuff later :slight_smile:
I love the scrap and building mechanic.
The way power has to be managed is very interesting and fun too.
I think you could improve it by juicing it up a bit; smooth camera, smooth movement, music, sound effects.
My only critiques would be to make the turrets have more health (as they seem to be very easy to destroy after you have ~2 turrets on your own ship), sound effects/music, and for there to be larger ships once the player has progressed enough.

Also, I'm on a Mac, and I got your game running in WINE. Please re-host this file and let me know so I can stop keeping it in my Dropbox folder! https://www.dropbox.com/s/39odp4915vrkcde/AllSystemsOnline.zip?dl=0
I was never able to buy anything other than a generator. Maybe it's because of WINE or something? So the fact that movement was always extremely slow might not be part of the actual game. I'll refrain from rating you for this reason. If you put up a video I'd be happy to give a rating though.
Overall a really sweet game however. Too bad it doesn't have any sound or music, but I still enjoyed it a lot. Well done!
Hunt and eat and growth type of survival game
the gameplay is addictiving but lack of balancing
- The core's firepower is so strong and turrent is useless at the beginning. Only hull is useful
- lack of stronger enemies

[Danae streams Ludum Dare 39: Day 1, part 3: All Systems Online](https://youtu.be/5SMgmMwZhJg?t=2m40s)
This was fun, although a lot could be improved, obviously. If I were to suggest the first thing to make the game feel more "fun" to play, it would be to increase the tempo – make the default movement speed faster; make the bullets dodgeable, but more damaging; make the enemies move more actively (actively trying to ram you after losing turrets / building their own); make stronger enemies appear as time progresses. Also the camera viewpoint is very tiny, maybe a zoom out option? As it is, I am sure people will be happy to spend an hour perfecting their ships, although there isn't as much incentive to do so in my opinion :) Still, good job!