Huke by Hegemege
Play Now (HTML5) or download (Windows)
In Huke, your goal is to reach the end of the level without getting hit. You move around with the mouse, using only your trusty grapple.
Controls:
Left click: Attach grapple
Right click: Release grapple (some puzzles will be near impossible without this)
Esc: Quit game
Sensitivity can be adjusted in the menu. (The sensitivity buttons are accidentally inverted ^^)
Gameplay / Walkthrough
https://www.youtube.com/watch?v=oz6fA3IpSa0

| Source code | https://github.com/Hegemege/ludum-dare-42 |
| HTML5 (web) | https://hegemege.itch.io/huke |
| Windows | https://hegemege.itch.io/huke |
| Original URL | https://ldjam.com/events/ludum-dare/42/huke |
Ratings
| Overall | 159th | 3.704⭐ | 29🧑⚖️ |
| Fun | 114th | 3.722⭐ | 29🧑⚖️ |
| Innovation | 51th | 3.923⭐ | 28🧑⚖️ |
| Theme | 671th | 2.615⭐ | 28🧑⚖️ |
| Graphics | 429th | 3.074⭐ | 29🧑⚖️ |
| Audio | 386th | 2.82⭐ | 27🧑⚖️ |
| Mood | 362th | 2.929⭐ | 23🧑⚖️ |
| Given | 25🗳️ | 26🗨️ |
Unfortunately, I couldn't really figure out how to get to the door on the 3rd (or 4th?) level. It seemed like there were no grappleable surfaces that would get me there. I probably just suck though!
I also wish the death effect was a little faster. Because there is a delay, I sometimes didn't realize I was hit by an enemy right away and didn't know why I died.
Still, really fun, and I definitely felt like I was running out of space!
@nick-rafalski 3 is a bit tricky, but there are two ways to do it. You can hang in the corner, and get just enough momentum by grappling the ceiling part that's towards the door. I'll have to record a walkthrough video :) You can also go on the left wall, and with momentum, grapple the back right wall to guide yourself into the door. It's tough, but the player will feel more accomplished when they manage a tricky movement I think. There's also the death sound so if you played without audio, that'd explain. Thanks for the feedback!
Also, the concept of grappling around as the only means to move around was quite the experience!
Definitely one of my favourite entries so far! Would totally play a more polished and extended version!
If you are gonna work on this further I would say you should allow people to attach to the door and let them leave normally that way, and then build your levels knowing that. Also I think the swinging mechanic you have lends itself better to a bit more open spaces. I see why you went enclosed for the theme, but if you continue to work on it try some more open levels.
Overall a solid entry and one that I definitely enjoyed playing.
Have fun out there!