Out of Inventory Space! by aaranos

Out of Inventory Space
A simple board game that takes you on a 4 man adventure around the castle. You will uncover various treasures and monsters! Due to your scrawny arms and small backpack you can only bring 3 things with you. Try to be the player with the most gold at the end of the last round!
Instructions:
Similar to most board games you roll a dice to determine how far you can move and draw from card decks to determine what happens on the tile you land on. The cards are auto-drawn when you land on the tile.
Red tiles are for Encounters, when you end your turn there you draw an Encounter card. (fights, buffs, rest)
Brown tiles are for Treasure, when you end your turn there you draw a Treasure card. (items)
White tile is the shop, this is where you sell items you accumulate for some extra gold.
Controls
Use mouse to interact with the game
Left click for buttons
Right click (hold) + move mouse to look around
Mouse wheel to zoom in and out a bit.
Note: To the strict compo judges, please refer to Build2_NoAudio if you want to play without Audio, or just turn off your audio for that browser tab. I have opted out of Audio judging. Audio assets are by Kevin MacLeod
| Source code | https://aaranos.itch.io/out-of-inventory-space |
| HTML5 (web) | https://aaranos.itch.io/out-of-inventory-space |
| Original URL | https://ldjam.com/events/ludum-dare/42/out-of-inventory-space |
Ratings
| Overall | 424th | 3.269⭐ | 28🧑⚖️ |
| Fun | 490th | 2.981⭐ | 28🧑⚖️ |
| Innovation | 296th | 3.308⭐ | 28🧑⚖️ |
| Theme | 590th | 3⭐ | 28🧑⚖️ |
| Graphics | 249th | 3.537⭐ | 29🧑⚖️ |
| Humor | 178th | 2.957⭐ | 25🧑⚖️ |
| Mood | 196th | 3.292⭐ | 26🧑⚖️ |
| Given | 23🗳️ | 24🗨️ |
But it is awesome board game :dog:
BTW There is one bug i found too, when you roll the dice, then the number screen shows up, but you can still use "Roll" button.
Also, I feel like a very simple AI could've helped here. Very little raters here have another 3 people next to them ready to try this out, so it might've been more fun trying to play against bots (or even, multiplayer?? :p)
Some of the wordings were a bit weird. For example, how can you "draw" a magic? Or "fight" a rest. It seems these are depended on the type of event but a small change in words could be handy.
The items themselves are creative and the concept is also really great. And almost forgot to mention it, but this is one of the few games I've seen which actually uses music, and good music at that. Very cool game overall!
Nice Job!
You probably already saw, but there is a slight camera hitch when a cube gets to the same place as another one.
Anyways, the camera controls are a bit too twitchy but otherwise I like it.
Keeping with RPG elements maybe I should rethink the Attack stat and maybe break it down into number of dice and size of the dice. Then you can properly roll to see if you win an encounter aside from having the larger number.
It's definitely a lot to do in the short window, your partner probably had the right idea haha.
What I'm missing is a overview of all players and their stats. It's hard to remember other's stats if you want to compete. Also, the extra click for the roll irks me.
It feels like there's a game in there wanting to come out. Something you really should try to build upon.
The concept is really creative and interesting, and I love the art style. I would like more combat and trading details (48h is too limited for this kind of game). Great job!