YTTRE by Drabbning

You have to escape from earth but some force is trying to stop you. Walls are getting closer and closer and as soon as you reach the end and escape everything starts all over again. At first the walls impose no threat but the more often you escape the shorter the time window gets and the walls start to move faster!. Can you make it out in time?
Controls:
| Button | Action | |---|---| | ESC | Main Menu | | W | Accelerate | | S | Brake | | A | Left | | D | Right | | R | Respawn |
| HTML5 (web) | https://drabbning.itch.io/yttre |
| Original URL | https://ldjam.com/events/ludum-dare/42/yttre |
Ratings
| Overall | 542th | 3.427⭐ | 43🧑⚖️ |
| Fun | 309th | 3.525⭐ | 42🧑⚖️ |
| Innovation | 1028th | 2.72⭐ | 43🧑⚖️ |
| Theme | 588th | 3.5⭐ | 43🧑⚖️ |
| Graphics | 561th | 3.488⭐ | 43🧑⚖️ |
| Humor | 808th | 2.106⭐ | 35🧑⚖️ |
| Mood | 940th | 2.653⭐ | 38🧑⚖️ |
| Given | 60🗳️ | 5🗨️ |
Visual feedbacks are good tho^^
Still, neat and addictive game! GG to you o/
Try making the spaceship rotate a bit more when steering.
Good job!
Graphics are nice, but the text at the start is a bit hard to read since it overlaps with the white moon.
Music would definitely enhance the mood. Looking forward to seeing it in the future!
Of course sound would be nice to have, but overall, it's a great game!

Thanks for adding arrow keys as alternative even though you didn't mention them. I dislike playing with my non-dominant hand when my main one is doing sweet FA.
The black & white look was cool but I think it also was a bit of a downside. At least I was mainly staring at the arrows 100% of the time which made distinguishing those canisters from debris with my peripheral vision tricky. Having color here would have helped. And I still have no idea what those canisters even do...
I think it could have been more clear that there is an actual level progress instead of just saying "ok, can you do it faster now". Also something about the par times was a bit off. On the 21 second par I finished with I think 24 seconds and the countdown timer still had three seconds left and it did move me to the next level too. And right now I played some more and beat the 18 second par one in 18.45 seconds.
The ship tilting a bit was nice touch but I think the tilting speed was way too low. Especially so when changing direction suddenly, the ship would move to one direction and still be tilted towards the other. At least you should straighten the ship back to vertical when it isn't moving sideways at all.
The difficulty is way too reliant on RNG. I'm currently stuck at the 17 second level and I don't think I can beat it unless I get super lucky. I'm not doing much wrong but the RNG just isn't on my side. I think I made it to around 95% once...
Anyways, good job!
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42