TooooClose by DoubleBiceps
Don't run out of space ! Catch a powerup to push out walls. More than 14 unique levels ! Endless runner, try to survive ! Each level require one strategy ! Good luck !
Everything was made by myself on my own within 48 hours. This is also my first ever game jam along with my first ever Compo! So enjoy it and tell us your score in comments ! Peace <3
Instruction:
- Q to Quit. R to restart fast.
- Use arrow key to move, nothing else ! 
Tools: - Unity/Visual Studio - Krita - Audacity - FL Studio 20
PS: My personnal best score is 17 :smile:
Ratings
| Overall | 454th | 3.227⭐ | 24🧑⚖️ |
| Fun | 308th | 3.341⭐ | 24🧑⚖️ |
| Innovation | 620th | 2.614⭐ | 24🧑⚖️ |
| Theme | 163th | 3.932⭐ | 24🧑⚖️ |
| Graphics | 590th | 2.636⭐ | 24🧑⚖️ |
| Audio | 289th | 3.068⭐ | 24🧑⚖️ |
| Mood | 523th | 2.553⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 16🗨️ |
I would cut off the first level if I were you, it's good for the very first time you play, but after that you have to wait 5/6s without doing nothing because of the level^^
@jay-purcival Yeah it happens sometimes... :/
@m8rix i wrote it in my note ;)
@jackou Damn i should made this background !
I agree that checkpoints, at least every few levels, would have made it more fun so I don't have to start all the way at the beginning again.
@jack-lance Well, my first purpose it was to make a frustrating game so checkpoint and second life aren't the welcome but maybe i should consider two difficulty at the start which could allow checkpoint !
The gameplay also works well, does what he has to do and it gives the correct feelings I think.
A thought I shared on some games and that applies to your as well, is that making a trail-and-error heavy level-based game for Ludum Dare can be a double-edged sword. Those who will play your game are 99% of the times other Ludum Dare participants, and we have to play a lot of games, spending no more than 5 or 10 minutes for a game.
Maybe you had a really smart and thought out piece of Level Design at Level 8, but people will never know because they get stuck two times at the beginning of Level 3 after 5 minutes of Gameplay and feel like they saw everything. Probably the hard trial and error was to start around level 9 I think (considering that you said you got to Level 17), with one single frustrating moment around 30 seconds of Gameplay, to establish the mood of the Game and let the player know what experience he or she is going to live.
That being said, I appreciated the game, also that "ooooh" moment was really precious!
Your idea is theme fitting, and some level design decisions are clever.
Thanks for working to your first entry! Don't forget to play and rate other games to have your rated as well.
CYA!
@memel06 Yeah i didn't want to put a background to keep the screen clean but it definitelly deserve it ahah
Cool overall game :) Keep coding :)
Just back off ;)
@erendelous Thanks you ! Yeah it's hard i will probably upgrade it with a peacefull difficulty which allow checkpoint !