Give Me a Pound My Friend by KriskyD

[raw]
made by KriskyD for LD 40 (JAM)

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Young Johnny boy wants to be rich and famous. He sees his chance in a casting to become race driver in his small town. Help Johnny finish the race and collect as much money and fame as possible. Be aware, Johnny doesn't know that the more fame and money he has, the more intruders he will need to take care of to continue the race.

Controls: A,D - turn car left, right SPACE - start race LMB - dissmis intruders

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Ratings

Overall 1055th 2.81⭐ 23🧑‍⚖️
Fun 819th 3⭐ 24🧑‍⚖️
Innovation 969th 2.682⭐ 24🧑‍⚖️
Theme 605th 3.409⭐ 24🧑‍⚖️
Humor 602th 2.857⭐ 23🧑‍⚖️
Mood 1038th 2.405⭐ 23🧑‍⚖️
Given 23🗳️ 14🗨️

Feedback

Pixel Maniacs
06. Dec 2017 · 18:43 UTC
At first i tried to collect as many coins as I can. Then I learned it the hard way. Nice concept.
ArturasD
06. Dec 2017 · 20:25 UTC
What were these guys saying? :D Very interesting way to do things. I was wondering where the theme was executed there, but later i saw the connection. Good job!
Besmundu
06. Dec 2017 · 20:34 UTC
I also tried collecting coins, but thatt quickly went south haha. I thought that using the LMB for gettign rid of the beggars was a bit annoying. Maybe you could have used som sort of QTE for that instead, using the keyboard?
Jack Maxwell
06. Dec 2017 · 22:01 UTC
The theme connects very well although it is rather basic, because many other games also took the approach of the more ____ you collect the more enemies spawn. But the controls, mainly for driving, were clean. The beggers don't quite fit your graphical style. Nice font but it is kind of hard to read.
Kerdelos
06. Dec 2017 · 22:01 UTC
Wuuut ? ahahah This was quite funny and unexpected, well done ! It did seemed difficult to dismiss the beggars with the mouse, are they supposed to disappear on the first click or did I miss something ? Also, since you work with Unity, don't hesitate to provide a web build, it makes it easier for people to playtest your game !
ConorOD
06. Dec 2017 · 22:10 UTC
...well, that was unexpected! Surprisingly fun, although the beggar sprites looked like they came from a completely different game!
KabalaTrance
06. Dec 2017 · 22:18 UTC
nice driving, but usin mouse to get rid of the beggars was off
Robert Newman
06. Dec 2017 · 23:18 UTC
Fits the theme well and took me back to micro machines with the art style and camera view

thanks for the trip down memory lane!
Mr Lizard
07. Dec 2017 · 13:09 UTC
Interesting concept, quite difficult gameplay and hilarious beggars. Unfortunately beggar sprite is not consistent with whole game a all. Anyway good job, I have a lot of fun!
nandelind
09. Dec 2017 · 04:25 UTC
Dismissing the beggars by clicking didn't work for me; I always crash before I can even see if pointing on them and clicking gets rid of them. I like the concept, but couldn't figure out how to get through the game. Also, how do you exit the game?
🎤 KriskyD
09. Dec 2017 · 20:47 UTC
Answering some of the questions~! First, we're happy that you fell for that little trap with collectingg coins, it was essential to "learn it hard way". :D
About beggar - yes it may seem out of another game, because while making 2 games with one graphic designer, we lacked that little of time to prepare it (unfortunately the only sprite we lacked in this game) and withdrew from "graphics" cathegory.
About using mouse to get rid of beggars - it's matter of balance, but still we wanted to make it really irritating, like it's completely not what we should focus on now (driving), that's why we added mouse instead of more keyboard keys. #notbalancedgame ;)
Thirrash
14. Dec 2017 · 17:30 UTC
It's that special kind of game which makes you irritated in positive way :D Great humor and well-done driving mechanics. Good job!