Kalyuka by soyrandom
So, is my first time at ludum-dare. I really enjoyed the experience!
My game is about a baby viking that loves killing monsters. When you kill a monster, it drops "Monster essence". They feel atracted by this essence, so, the more you kill, more monsters spawn. You have to beat 4 bosses in order to win this game. Have fun! EDIT: hold the space bar ;)

Ratings
| Overall | 599th | 2.837⭐ | 45🧑⚖️ |
| Fun | 509th | 2.922⭐ | 47🧑⚖️ |
| Innovation | 619th | 2.398⭐ | 46🧑⚖️ |
| Theme | 570th | 2.83⭐ | 46🧑⚖️ |
| Graphics | 524th | 2.797⭐ | 39🧑⚖️ |
| Audio | 438th | 2.563⭐ | 18🧑⚖️ |
| Humor | 357th | 2.598⭐ | 43🧑⚖️ |
| Mood | 518th | 2.663⭐ | 45🧑⚖️ |
| Given | 79🗳️ | 20🗨️ |
I didn't see a point in not just holding spacebar all the time though.
Nice, fitting music! Good job!
**Just remove the .exe bit and chmod +x it and then ./kalyuka it, that'll work!**
As for the actual game, the art is quite cute though I find it very difficult. Keep it up! I agree with the addition of an energy meter, it'd help to make it easier to balance things.
EDIT: Also that axe spinning when you hold the spacebar is soo lovable and cute
Like the commenter above, I just held down space and it seemed to go well. Those tentacles though...
Keep up the good work!
@oivin-f @kantora @simonhutchinson i couldn't figure out a better way to do it, i'm noob in this game engine.
Thanks everybody for the reviews!
I love the axe spinning, but I see no reason to release the spacebar. That and the hitboxes that I did not understood are my only two points that canbe improved. The game is cute and fun :)
Nice entry - especially for a first LD! There was a fun variety of graphics to the enemies, and they were nicely alien/creepy/monstrous. Definitely played to your strength by having a lot of different ones.
Also cool that you had four totally different boss fights!
If I could change one thing, it would be to have more feedback when the player is hit, like a little flash appear on the screen. The sound effect of the axe hitting the black blinking slime monster was great, more of that kind of feedback when the player gets hit would have helped ground me in the world of the game. For example I wasn't even sure at first if the tentacles were hurting me in the first boss fight.
Nice job! I definitely held space the whole time, but that wasn't a problem imo.
Thanks!
Keep coding :)
I felt it could use some more feedback as to when the player took damage.
I enjoyed playing it, very good job!
Also really good music you made for this game!
I seem to have a bug on the HTML5 version, I cannot move horizontally.
For a first submission, this is pretty good!
Looking forward seeing more games from you!
Overall though, it's a solid entry and I really enjoyed playing it.
A few things that could be improved would be the feedback when your character gets hurt and how enemies spawn (sometimes they spawned out of nowhere or even exactly where I was standing).