Astrum Dare by Astralore

Today should have been just another typical day onboard the newly-built Space Station Zentri. Unfortunately, due to a long string of costly mistakes, the station finds itself in a crisis. An asteroid storm is closing in... and everyone is still on board.
Luckily, the personnel of the space station are being evacuated as quickly as possible. As one of the few skilled pilots on staff, you've been chosen to get them to safety. But you'd better make every second count...
Astrum Dare is an interactive visual novel game made over one weekend for Ludum Dare 42. The decisions you make are critical and will decide both your fate and the fates of those around you. It features approximately ~10k words, over 8 different endings, and a challenging puzzle segment that might just be the difference between life and death.
The theme is "Running Out of Space", and is used multiple times throughout the story.
For the majority of the team, this is our first submission to Ludum Dare.

| Windows | https://astralore.itch.io/astrum-dare |
| macOS | https://astralore.itch.io/astrum-dare |
| Linux | https://astralore.itch.io/astrum-dare |
| Original URL | https://ldjam.com/events/ludum-dare/42/astrum-dare |
Ratings
| Overall | 507th | 3.462⭐ | 41🧑⚖️ |
| Fun | 722th | 3.108⭐ | 39🧑⚖️ |
| Innovation | 844th | 2.932⭐ | 39🧑⚖️ |
| Theme | 675th | 3.395⭐ | 40🧑⚖️ |
| Graphics | 158th | 4.15⭐ | 42🧑⚖️ |
| Mood | 113th | 3.829⭐ | 40🧑⚖️ |
| Given | 36🗳️ | 33🗨️ |
@volt450 If you mean the first puzzle, did you try validating it anyway? Either that, or if you work on it for 3 minutes it should advance you anyway. The game is made so that the plot will continue even if you can't solve any of the puzzles, and they also get easier over the course of the story. :slight_smile:
@redrosewings thank you very much :blush:
How i love to deep into a game without knowing anything about it. I didnt know that was a visual novel and blam, cool story and cool SFX/Music syncs.
The sencond time i was doing the puzzle, When I turned off the last bracket, it deleted every key (color), so i wasnt able to do it anymore. Thanks god there was a 3th chance. :) Awesome graphics, and the mouse view is an interesting point on using on these narrative games. Excelent job!
At first, I have to stay, stunning visuals, the art style is really atypical in a really good way, the chara design is nice, Zeni reminded me of Diablo from X-Men Evolution, maybe the haircut.^^ You even animated them when they talk.
The music is great and fits the game, the sound effects are correct.
I played multiple time (Windows 10) and didn't encounter any bug, everything went smoothly.
I don't know if it's "native" from the engine you used, but asking the name of the player is a nice "detail" and implementing a save system is a good idea.
As I said, I finished the game multiple time, I think I got 4 or 5 of the 8 endings. Even if for most of them we were only two survivors as I didn't do really well with the first / second puzzle.
About the puzzle, first time I see a puzzle like this one, it's a well thought one, good job on that too.
It was funny that whoever I took with me made everyone else confused.^^ Characters were always "in character" from start to end so good job on the writing part, loved Misha's reaction when you didn't chose Fera. It was a tough choice between those 4 but it shows a nice writing if I care enough about them after only some minutes on the game to replay and try to save the other and / or regret my choice.
Awesome job, guys! :)
On the whole it's a very impressive game. Good job!