HellScape by Cassio Eduardo
You need to outrun the hellfire in this high-octane FPS + Runner.
Controls:
W, A, S, D - For Movement
E - Pick up weapons/modules/boots (ammo and power-ups are automatic)
Q - Swap equipped weapons
Space - Jump and/or double jump (requires Anti-Gravity boots)
Left Shift/Ctrl - Dash (requires Dash Boots and Energy)
Notes:
You have to outrun the huge wall of explosions.
You have to explore a bit to find weapons/equipment.

Changelog:
Update 1 - Fixed softlock
Update 2 - Fixed softlock
Update 3 - Enabled Unity's graphic dialog
Update 4 - Fixed memory leak (may improve performance).
Definitive Edition is a improved version that contains balance tweaks.
Ratings
| Overall | 474th | 3.547⭐ | 34🧑⚖️ |
| Fun | 352th | 3.547⭐ | 34🧑⚖️ |
| Innovation | 831th | 3.065⭐ | 33🧑⚖️ |
| Theme | 980th | 2.969⭐ | 34🧑⚖️ |
| Graphics | 325th | 3.891⭐ | 34🧑⚖️ |
| Mood | 183th | 3.797⭐ | 34🧑⚖️ |
| Given | 32🗳️ | 22🗨️ |
Although, I felt that this game has a lack of balance - i.e. you die too easily, the player's guns feel a bit underpowered and the chance you actually find stuff is quite rare (at least in my run, maybe it was a one-time thing).
Good job nonetheless! :)
@ragtagradical I actually implemented variants and branching paths in the generator, but didn't have enough time to model the variations, unfortunately.
But it would be nice to pickup weapons and powerups on contact and it woult be even better if the range of pickups where a little higher, like, I need to walk way too close to them for the game to register the pickups. Also, the walking speed feels too slow and the game would benefit greatly from a crosshair.
Solid entry, but needs some refinement before it can be called a great game. Worth building into. I'm waiting for it. :smile:
I think this might've actually worked really well with automatic running and player choices along the way, kind of like Temple Run? I think it could be really interesting.
Really neat graphics. Despite, again, not really playing shooters, I do recognise the Doom homages! Audio was a bit barebones but I think bad speakers also was a bit of an issue on my side, where I almost couldn't hear anything besides the shooting. Maybe I should try again with headphones!
Fun idea and good execution with an impressive amount of content, altho I do believe in automated running! I'm guessing the levels are actually endless and procedurally stitched together from pieces? Or am I just too bad to reach the end? c:
Good work!