Breath by sundr0

You are a scientist in a spatial research facility and your main power generator is down.
You need to fix it or you wont be able to breathe quickly. Go through the station to find it. There is not enough power to maintain gravity and the doors are manually locked.
In case you don't manage to fix the generator, your only escape will be to take the safety shuttle and pray to join the closest planet to find help or spare pieces.
Good luck with that, and breathe !!



GIF during rooms creation / ambient :
Room(a) | Ambient and lightings http://i.imgur.com/BN6k46z.gifv
Room(b) | No-Gravity and props http://i.imgur.com/czuT5Mn.gifv
Room(c) | Little artificial suns http://i.imgur.com/9M8BXFu.gifv
*In case you can't find the cards and would like to finish the game : *
1st card really easy: http://i.imgur.com/lAcbjoY.png
2nd card a bit tricky: http://i.imgur.com/Pvc4GUM.png
3rd card far from the enter: http://i.imgur.com/WAAubIb.jpg
4th card ok that one we got the brain in lava: http://i.imgur.com/77B6cec.jpg
5th card safety shuttle really easy: http://i.imgur.com/tGG8iPe.png
| Windows | https://sundro.itch.io/breath |
| Linux | https://sundro.itch.io/breath |
| macOS | https://sundro.itch.io/breath |
| Original URL | https://ldjam.com/events/ludum-dare/39/breath |
Ratings
| Overall | 279th | 3.577⭐ | 28🧑⚖️ |
| Fun | 670th | 2.76⭐ | 27🧑⚖️ |
| Innovation | 82th | 3.84⭐ | 27🧑⚖️ |
| Theme | 352th | 3.6⭐ | 27🧑⚖️ |
| Graphics | 91th | 4.346⭐ | 28🧑⚖️ |
| Audio | 166th | 3.615⭐ | 28🧑⚖️ |
| Humor | 637th | 1.619⭐ | 23🧑⚖️ |
| Mood | 70th | 4⭐ | 27🧑⚖️ |
| Given | 24🗳️ | 24🗨️ |
Really nice work!
BTW I missed some indicator of "time left" or something like that, and an escape button or something that I can use to close the game ;)
Oh and I noticed the robot is flipping you off. That seems like a detail you probably wanted someone to notice so I have noticed it.
@flukeshot: Before everything: Thank you!!! For being the first one to come here and play our game, and also for the very detailed comment you let us :D It's awesome, you're awesome and everyone here is too :D
For the said details>
We know about the alarm sound, to be honest we wanted to make it located around some rooms, maybe add a speaker in some corners but didn't had the time for that in the end of the Ludum :D This was a bit short counting on the fact we added the sound way too late in the testing phasis (we first forgotten this one among all the others xD). So the alarm annoyed us too, but we weren't able to make it located with the rest of the challenge time allowed. (To be honest, we should have took a bit of extra-time to make it, but we wanted to play fair with 72hours no-more :D)
For the general ambient and the visual effects, it's a choice we made, considering the player is lacking of oxygen/air to breathe and got to get dizzy with the no-gravity thing and this lack of air.
Thank you again for your feedbacks and we hope to see you around the next time we make a game :D
@Rapter: OMG THANK YOU MAN! :D
@kalyrical: Thank you! For the breathing sound, we wanted it exactly the way you felt it: reminding AND disturbing :p I have to admit we got stuck too sometimes but it's a choice we made. We should have countered that easily but we wanted the player to be forced to go backward or in another place to get the good position and come again XD
@sbeif: Thanks a lot! We wanted the mood to be such precise!
@bill-zeng: Thank you! We managed to put some assets of the unity store (which we thank for everything) together in a good way, and we created some other good things to make it like this :D
@strongbowgold & @josehzz: Thank you to both of you for playing! We are glad you enjoyed it :D
@pixfixtv: Yeah we're sorry for that, but that's also the point, feeling in a hurry for not playing a long time normally :p Maybe we made the cards too hard to find but we wanted to add a little extra challenge too !
@mspawa: Sorry you got dizzy! We hope you hadn't puke aswell :p Thank you for your feedback too :D We thought about adding a timer to go back to the ship in the end but the idea passed out when we were polishing details to deliver the game on time :p For the escape/pause/quit button, it's the same thing, but i'm sure we will make some polishing once @sundr0 comes back from holidays :D
@anudin: Thanks a lot to you! As said before, the alarm need to be located around rooms with speakers but we shouldn't make it with the delivery time, maybe we will deal with it in a few days =) For the blur thing, it increases with the lack of oxygen (during the progression in each room to the end) to make it a little harder to play.
@antaresvaldemar: Thank you for your feedback! It's really appreciated :D I'll get some clues for the keys so everyone could go to the end ;)
@ronan13: Thanks! :D Sorry for your car sickness avoiding you to finish the game XD That's the thing with no-gravity and motion blur i guess we need to deal with this plague :p For the sound effects, we will get through this alarm thing soon i think ! We'll see ! :)
@theflyingkeyboard: Thank you! We passed our test sessions to make the player turn over himself. This was funfor us but we know what you want to point here xD
@battle-buddy: Sorry you have such a toaster! XD Mine was crying after the testing sessions we made so i can understand your feeling ! I tested also in low quality and, except for some very little lightings, you don't lose that much of the overall mood and displays ;)
http://imgur.com/JaXAaFB
@aterlamia: Thank you for your feedback! I also have a middle-range computer and it was hard for him from times to times. So i understand aswell. You can try to play it in low quality, that doesn't retire a lot of the game standards, and it allows you to be more fluent (but you might get dizzy xD). For the esc key, we will work on that in a few days i guess with some polishing we didn't had time to make to deliver on time !But it should be added yes :D
I want to thank you all again for your feedbacks! We really appreciate it and they are the Most Valuable Comments in our hearts! Be sure your opinions will be taken in consideration :)
For the ones who want to give it another shot to find all the keys, here are some screenshots for the locations ;)
1st card really easy:
http://i.imgur.com/lAcbjoY.png
2nd card a bit tricky:
http://i.imgur.com/Pvc4GUM.png
3rd card far from the enter:
http://i.imgur.com/WAAubIb.jpg
4th card ok that one we got the brain in lava:
http://i.imgur.com/77B6cec.jpg
5th card safety shuttle really easy:
http://i.imgur.com/tGG8iPe.png
Extra screenshot (don't say Kyle you didn't like the game):
http://i.imgur.com/7RWQ9WL.png