Railroad Trucker by ZYXer

Deliver All Containers! Beat All 12 Levels! > Play Online <
I tried to mix three of my favorite games - Factorio, Mini Metro and Galaxy Trucker - to create a train-themed puzzle game.
Instructions
How to beat the levels: Deliver all containers from the loading points to the drop off points without running out of power. Build the track network if necessary. Try to do it in the least time possible.
The trains are controlled with the buttons in the top left corner. To reduce your time, you can pause the game with P or SPACE while building the tracks.
I realized that most levels can easily be beat by removing the tracks behind the train and then placing them in front of the train. Except for level 11 and 12 this wasn't really how I intended for players to beat the levels. So if you want to play the game correctly, do not remove any tracks after you started to move the train(s) (except for level 11 and 12).
All levels can be completed. My roommate was able to beat all levels without instructions, so surely you can too. ;)
Leaderboard
There is no leaderboard, but if you think you were really fast, you can post your time or (even better) a screenshot in the comments below.
Keyboard shortcuts
You can do everthing with the mouse, but if you want to speed up your workflow: - [R] : Rotate track - [E] : Remove track - [1] : Straight track - [2] : Curved track - [3] : Right switch - [4] : Left switch - [5] : Y-switch - [6] : Power charging station - [P] or [Space] : Pause/unpause - [M] : Mute/unmute music
Music
Music procedurally generated by Jukedeck - create your own at http://jukedeck.com (I can really recommend Jukedeck!)
| HTML5 (web) | http://www.zyxer.net/ld39 |
| Original URL | https://ldjam.com/events/ludum-dare/39/railroad-trucker |
Ratings
| Overall | 37th | 4.16⭐ | 27🧑⚖️ |
| Fun | 29th | 4.08⭐ | 27🧑⚖️ |
| Innovation | 124th | 3.64⭐ | 27🧑⚖️ |
| Theme | 460th | 3.44⭐ | 27🧑⚖️ |
| Graphics | 181th | 4.12⭐ | 27🧑⚖️ |
| Mood | 114th | 3.864⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 20🗨️ |
In the first few levels it would be grat if the management of the train power would be more challangeing. It was more about putting the track together and less about the limited train power.
Feels good playing it, I haven't finished it yet, just the five first levels, But I really liked it and I will probably go back to it. Good job!
It's pretty fun! The trains move really smoothly, it's great to have hotkeys for the most important controls and it just overall feels good to play.
The best part about it were the rails with switches, managing multiple trains on different rails and their power was great. And just thinking how you could move them towards their destination most effitiently.
What bummed me a bit was the ability to remove and place tracks however you liked with no penalty. The game doesn't give the player enough credit for strategic planning of the rails. You can just move them around all the time and win.
Maybe there should be a score system to help with that. Or you could limit the amount of removable rails, this way it's way too easy. But the game deserves better!
The GUI is pretty clean, nice and large buttons. The textures look pretty muddy, rails are nice. It's not exactly great to look at but it does the job. (the fluidity of the movement is great though) Nice animations!!
Would have loved to have a few sound effects for stuff.
Music sounds like bad commercial music, to be fair it does fit into the game though.... I'd recommend looking out to team up with a musician for your next project. I think even generic indie composer music might still be better.
Tldr: Really fun game, needs more challenge/restrictions, please do more in the music department
Anyway, congratulations for the impressive entry !
I liked yours, very impressive. The only problem I had is the control of the train that wasn't very ergonomic, but still ok.
Congratulations !
edit: here is a video of the game I'm talking : https://www.youtube.com/watch?v=HNpZIm04ums
A timed puzzle is what I'd call it. Although if you don't let the timer restrict you then it becomes trivial to beat each and every level one train at a time. I would have liked a more robust scoring system based on, for instance, amount of tiles or energy used. The energy mechanic also goes out the window in levels where you can place down your own energy stations.
Nice work overall.
Regarding the muddy textures, it's most likely the pixel density. Since the pixels look rather large, it doesn't allow for much definition. For the bushes it could also be the way they are designed.
I am no expert on graphic design (I am the guy who worked on music and sound for Tjakka5 game btw),
i am assuming it's running on a lower resolution and therefore the pixels are enlarged, switching resolutions might be a good start (am playing on 1920x1080 screen btw)
But I have to admit it is a bit boring...
It is cumbersome to stop the train at the exatly right location, so that the boxes get loaded to the correct wagon. Also it seems that the power does not have a very big impact. The power was never the problem in my playthroughs...