Triskeon by cottontshirtz
A short semi-real time puzzle game. The player is required to disrupt stable chaotic behavior of the 'Rock-Paper-Scissors' Cellular Automata to continue. Try to finish all five puzzles with a spotless record!
Arrow keys to move.
Hold Left shift to leave impassable nodes to block the automata.

This is the basic form of persistent phenomena, a vortex. This one is counter clockwise. If you try to move against the vortex you take a hit. Being hit only stops you from drawing lines for some time. To disrupt a vortex, you need to disrupt the R->B->G->R... cycle by drawing a line from the center of the vortex along an arm.
In this image you can see that the player has attempted to disrupt two vortices by enclosing it in a small box and blocks the cycle from continuing with a line connecting to the bottom edge. You can see the player (the cyan square). When traveling into a region that has been colored, you take on that related color. The color the player becomes denotes the two colors that the player can traverse without taking a hit. When hit, the player will light up with static and be unable to draw disrupting lines for some time.
R => Magenta => Safe on R & B
B => Cyan => Safe on B & G
G => Yellow => Safe on G & R

| Windows | https://goo.gl/Gogfn3 |
| Linux | https://goo.gl/MYXMVy |
| Original URL | https://ldjam.com/events/ludum-dare/40/triskeon |
Ratings
| Given | 8🗳️ | 1🗨️ |
In brief, the goal of the puzzle is to clear the board of all colors (including the lines you can draw). When the board is cleared, the appropriate start location will light up with static, once the player moves to this location the puzzle will be painted to the board and will begin to change according to the rules of the rock-paper-scissors cellular automata. At first the player will be restricted to the start position so the puzzle can stabilize, this time will not count against you. An important note is that the game is technically turn based, so it will only progress when you move or hold down the space bar.
Initially the player is white, and can cross onto any color tile, after doing so they will pick up that color. From this point forward, the player can only travel onto a color which is 'downstream' (go with the spirals instead of against). If the player travels 'upstream' or has the 'upstream' color paint over their tile they will take a hit, disabling their ability to draw lines. Total number of hits are reported at the end.
If the player holds down left shift while moving, they leave a white line which disrupts the cellular automata and is the mechanism by which the player can disrupt the stable phenomena (vortices, etc.)
I hope this helps explain the technicolor confusion I've made.