Cultivate by kmakai
CULTIVATE is a game about everyday life, about making decisions, and about growing up.
The game is controlled with the left and right arrow keys.
There are several endings that correspond to different story paths -- the decisions you make will have an effect on the outcome (sometimes dramatically.)
*Updates*
- Included github link to source below!
- Fixed disappearing text after tennis match
- Several win-condition bugfixes
- Accessibility: text readability improved, A/D keys added
Created using:
- Unity
- BFXR
- Paint.NET
Uses the Public Domain font Runescape UF (http://www.dafont.com/runescape-uf.font) by Nathan P (http://www.dafont.com/nathan-parker.d2602)
The game is controlled with the left and right arrow keys.
There are several endings that correspond to different story paths -- the decisions you make will have an effect on the outcome (sometimes dramatically.)
*Updates*
- Included github link to source below!
- Fixed disappearing text after tennis match
- Several win-condition bugfixes
- Accessibility: text readability improved, A/D keys added
Created using:
- Unity
- BFXR
- Paint.NET
Uses the Public Domain font Runescape UF (http://www.dafont.com/runescape-uf.font) by Nathan P (http://www.dafont.com/nathan-parker.d2602)
| Web (itch.io) | http://kmakai.itch.io/cultivate |
| Source (github) | https://github.com/ktravis/Cultivate |
| Post-Mortem | http://ludumdare.com/compo/2016/01/03/cultivate-post-mortem-and-favorites/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=28426 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.77 | 117 |
| Audio | 2.49 | 550 |
| Fun | 3.55 | 211 |
| Graphics | 3.23 | 406 |
| Humor | 2.73 | 319 |
| Innovation | 3.54 | 252 |
| Mood | 3.90 | 51 |
| Theme | 4.03 | 218 |
however, i notice some word really hard to read because of its overlap with the background picture which had the same color
As for suggestions, perhaps providing a/d alternative controls would be a cool addition? I loved the little section about choosing what hand you write with, but that made me want to try wasd to play it left handed (I'm a righty, but I thought plenty of left handed like the option?)
I'd also like to see how much of the game is changable, and what is impossible, but I ran into an error when I tried to restart. It was something of a longer error message, so I copied it to a pastebin here: http://pastebin.com/gAsP1bgP
I'll probably go back and give this another try before the end of the compo, but being able to get multiple runthroughs in would be top notch.
I've hopefully fixed any breaking issues that were identified (restarting the game should work properly now.) The text being difficult to see was a bug (the message backdrop's layer was getting reset to be behind the image for the scene), so I've fixed that as well. Lastly I've included the A/D keys in place of Left/Right.
Thank you so much for playing!
Theme is perfectly handled, it is a lovely adventure. Life is strange should hire you, ahah.
Nice work, congrats.
art and colors are sooooo gooooood tooooo
I just noticed some bugs and flaws. The time to answer the questions is too short. No time to read the questions properly before deciding. At the first run, I never met Charlotte, but the only options were "Yes, I have" and "Lie" (so basically the same). And whenever I try to play another round the game breaks and I have to reload the site. (Chrome)
On the downside, the story is pretty slow to get going, making replaying a bit of a chore. The graphics need some work, though I like the shot of the protagonist in the mirror, and the white-on-black scheme in general.
The writing is consistently very good, and I ended up feeling for the characters, even if most of them didn't get a huge amount of development. Like I said before, the plot is fairly slow, but not bad. Not much audio, but what there is is nice and enhances the game.
Found three endings. I might come back to this one again.
Your story held me so deep into it, I had to play it more times to see where all the options would lead me!
And I would love to see and play it again, but with more detailed graphics!
Great job! One of the best entries so far!
Giving binary choices between brief text options works remarkably well to keep the text from getting overwhelming, as reading-heavy games go, and and the instant-feedback from social situations (and the stat-effect consequences) keeps the interactions feeling meaningful. Breaking things up with timed "mini-games" was a great idea, too.
It's always impressive when games can pack substantial experiences into tiny timeframes. Hats off, sir.
Below is a link to the post with details, and you can find out my opinion of your game in the video as I play!
http://ludumdare.com/compo/2015/12/29/lets-play-ludum-dare-34-episode-04/
Loved the Tennis mini-game btw, very inventive.
It was a little quick, but after multiple tries I got a lot of content. I really like this interactive fantasy setting you have. I really enjoyed your minigames too.