BatteryPackMan by junjunlowpoly

A small arcade style game where you are the hero who brings solar battery to the field. The goal is to survive. Can you score higher than 300?
Hint: A unit won't die because of not getting charged. Sometimes you need to strategically give up on charging a unit for a moment, in order to save the unit, or save battery.
Download & Source: https://junjunlowpoly.itch.io/batterypackman
Please choose "Fantastic" for graphics quality. Best Resolution: 1024 x 768
Post Jam Update:
- 7/31/2017: Balance adjustment; added score display
- 8/1/2017: Added a "you win" message; Fixed the bug preventing you from charging the unit again without moving (Thank @connor-hagan!)
| macOS | https://junjunlowpoly.itch.io/batterypackman |
| Windows | https://junjunlowpoly.itch.io/batterypackman |
| Original URL | https://ldjam.com/events/ludum-dare/39/batterypackman |
Ratings
| Overall | 263th | 3.423⭐ | 28🧑⚖️ |
| Fun | 252th | 3.308⭐ | 28🧑⚖️ |
| Innovation | 72th | 3.808⭐ | 28🧑⚖️ |
| Theme | 18th | 4.346⭐ | 28🧑⚖️ |
| Graphics | 71th | 4⭐ | 28🧑⚖️ |
| Audio | 168th | 3.308⭐ | 28🧑⚖️ |
| Humor | 115th | 3.208⭐ | 26🧑⚖️ |
| Mood | 103th | 3.583⭐ | 26🧑⚖️ |
| Given | 27🗳️ | 30🗨️ |
I found a small bug, if you right click to charge something, and then you release right click and stand still, you won't be able to right-click charge again until you move. Small issue in what is overall a really cool project.
But seems there is no way to win?
Earth will finally destroy by these monster :{
If I can refill their health while I am recharging them / charging for a certain to revive them
I think I play for much longer!
I now understand that this might make people lose motivation. So I added a "you win" message when you get 300 points. Thanks for pointing this out.
The health actually recovers automatically. If you can prevent the unit from being attacked for the moment, it will make a difference.
@connor-hagan Thank you for letting me know! I've fixed the bug. It was caused by rigidBody falling asleep in Unity.
I did notice that sometimes my clicking didn't seem to register on the units to charge them, but clicking around always worked :)
But other than that, I thought this game was fun. I love the chunky pixel art style, and the music pairs well with it. The music is repetitive, but soft enough that it's not annoying. The sound effects were also good. I like the concept, and yes, I can see that when it comes to scoring, you do have to decide how to distribute the power depending on the enemies that appear. Well, I didn't really figure out the strategy yet, but I am definitely one of those players that loves to keep all their units alive so I didn't last too long! Overall, great game. And great intro, too. ;)
I'll agree with the feedback about it being simple and repetitive, but...meh. 48 hours. It's hard to do! Nice work.