Engulfed by OmnipotentIndie
Engulfed is a top down, Galaga inspired arcade shooter. Fight hordes of ships, a portal slowly advancing every enemy you let by, giving you less time to react, until you eventually Run Out of Space.
INSTRUCTIONS: Space to shoot Left and Right arrow keys to move
https://youtu.be/wbQVQ6PlQH0


| HTML5 (web) | https://omnipotentindie.itch.io/engulfed |
| Windows | https://omnipotentindie.itch.io/engulfed |
| Source code | https://omnipotentindie.itch.io/engulfed |
| HTML5 (web) | https://www.newgrounds.com/portal/view/715380?updated=1534111024 |
| HTML5 (web) | https://www.kongregate.com/games/OmnipotentIndie/engulfed |
| Original URL | https://ldjam.com/events/ludum-dare/42/engulfed |
Ratings
| Overall | 274th | 3.511⭐ | 47🧑⚖️ |
| Fun | 220th | 3.5⭐ | 47🧑⚖️ |
| Innovation | 580th | 2.733⭐ | 47🧑⚖️ |
| Theme | 323th | 3.636⭐ | 46🧑⚖️ |
| Graphics | 146th | 3.789⭐ | 47🧑⚖️ |
| Audio | 102th | 3.591⭐ | 46🧑⚖️ |
| Humor | 410th | 2.15⭐ | 32🧑⚖️ |
| Mood | 215th | 3.243⭐ | 39🧑⚖️ |
| Given | 40🗳️ | 32🗨️ |
Simple but well executed game! Nice job!
It would be nice if there was a rare enemy that would knock the portal back down a little to buy some more time.
Also, powerups that modify your weapons, or add additional weapons would add some very addictive (almost rogue-like) elements.
I loved the subtle pulsing animation on the portal, and the darkness below it. Great visual effect.
For future games, I would suggest allowing the player to use an alternative key to the space bar for firing. Rapid-fire spacebar is pretty loud :)
I will say that it took me one failed attempt to understand the game's fail state - it just didn't initially click that the portal was moving and that the enemies were spawning closer to me... they don't spawn from deep within the portal but some 30 pixels/centrally above it.
Music, sfx and everything else fit together very well. Just wish there were some more progression mechanics to keep things interesting for longer as I really enjoyed it once I understood it. :thumbsup:
The whole time playing I couldnt help but feel like I was slaughtering innocent people escaping some disaster through a wormhole tho XD
Try our game too, maybe you'll like it)
I didn't like how it was on press that i shot. I believe i could shoot as fast as i pressed spacebar down so for maximum effectiveness, my left hand remained pressing space bar as fast as it could... Easily got to 107 points, but it felt strained and not rewarding, so i stopped.
I really liked the feedback on moving, sound could have maybe been a bit softer on the ears, but it let me know how many spaces I had moved so I could focus further down toward the void.
Overall
HTML5 so No download/unzip/install bonus: 6.5 Shmackles
Pretty much a full game bonus: 7 Shmackles
Total Bonus: 13.5 Schmackles
What I personally didn't like was the movement in discrete steps. I couldn't get used to mashing the arrow keys, there were too many enemy rows for that in my opinion - but that might just be me.
Still, a well done compo entry. Good job. :clap:
The sound effects at first were a bit higher than expected, I had to minimize the game, reset it and lower it a bit on the OS.
A nice plus you have here is the potential. Having variety on how enemies behave is already there, so I'll go with some powerups too (from weapon types to stat buffs, or perhaps some way to reverse the space limitation a bit,...)
Well done!