{"author_link":"\/users\/dusakus","author_name":"dusakus","author_uid":"1001796","comments":[{"author_name":"elmismopancho","author_uid":"1034798","time":"2017-08-06T23:17:58Z","epoch":1502061478,"modified":1502061478,"text":"Good job, the game is very promising.\n\nSome feedback, it really needs a way to know your current energy, there is no way to know how much each unit cost (if they cost anything) And because all the units behave basically the same way, the game boils down to spawn bots and see if they hold the enemies, and spawn one more if you see your group is losing.","likes":1,"format":"md"},{"author_name":"Wabble","author_uid":"1036888","time":"2017-08-06T23:33:56Z","epoch":1502062436,"modified":1502062436,"text":"Seems cool.  The fact you cant see the current energy nor how much energy each unit costs makes it hard to enjoy","likes":1,"format":"md"},{"author_name":"dusakus","author_uid":"1001796","time":"2017-08-06T23:34:13Z","epoch":1502062453,"modified":1502062453,"text":"Thanks, Player's energy level is displayed as a vertical bar on player's base, and unit costs are basically trial and error. We wanted to avoid numbers to make the interface less noisy (an yet we have the noisiest background ever made ]:I )","likes":0,"format":"md"},{"author_name":"frankiesmileshow","author_uid":"1012729","time":"2017-08-07T02:57:33Z","epoch":1502074653,"modified":1502074653,"text":"Its a good idea, a good start! I would recommend making the enemy and player units move slower, but make enemies spawn more often. This way, there is always *something* happening on screen, and you dont spend too long just waiting for more enemies to come in! That would be my recommendation here. Try to make it so theres almost always some sort of visible threat incoming, even if it means slowing everything way down.","likes":1,"format":"md"},{"author_name":"mamoniem","author_uid":"1014507","time":"2017-08-07T14:51:44Z","epoch":1502117504,"modified":1502117504,"text":"It's quire rare to find a game looks like a TD within a game jam. I didn't understand fully the behaviors of the units, but one thing I noticed, that i can spawn as many as I wish, and this should not be super helpful if you want to balance the game.\n\n-m","likes":0,"format":"md"},{"author_name":"MichaelTWG","author_uid":"1045577","time":"2017-08-07T18:17:01Z","epoch":1502129821,"modified":1502129821,"text":"I haven't seen the energy bar on my first try maybe you could use some green.\nThe idea is interesting, well done!","likes":0,"format":"md"},{"author_name":"BesSlaaneshi","author_uid":"1038529","time":"2017-08-08T08:45:44Z","epoch":1502181944,"modified":1502181944,"text":"The only thing that i can say: it need MORE polish.","likes":0,"format":"md"},{"author_name":"bombjack","author_uid":"1034791","time":"2017-08-11T21:36:44Z","epoch":1502487404,"modified":1502487404,"text":"I could be more polished, with sounds and with possibility of seeing the enemy base(if there is one :wink). anyway, thats a kind of game that I like.","likes":0,"format":"md"},{"author_name":"dusakus","author_uid":"1001796","time":"2017-08-15T13:12:30Z","epoch":1502802750,"modified":1502802750,"text":"Enemy base \"exists\", it's an untextured polygon which deletes player units getting off-screen ]:I\nI haven't decided if i want to take this game further, probably will, not too quickly, but still... \nI should finish at least one Ludum Dare game...","likes":0,"format":"md"}],"format":"md","images":["ld39\/45310-498c5a48a9910bc00efb804e7e5d2e4f.png"],"links":[{"url":"https:\/\/dusakus.itch.io\/ld39","text":"Other (web)"}],"metadata":{"g_key":"48253","g_author":"1001796","g_event":"LD39","g_eventkey":"74","g_subevent":"JAM","g_urlkey":"231078","g_title":"Botnet Smashers","g_status":"USEAR3","g_place":"802","g_commentcount":"9","g_site2_node_id":"45310","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"45310","n_urlkey":"231078","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/botnet-smashers","n_slug":"botnet-smashers","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"1796","n_created":"1501503707","n_modified":"1501548650","n_version":"124041","n_status":"COMMIT"},"node":{"id":45310,"parent":32802,"superparent":9,"author":1796,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-08-01T00:50:50Z","created":"2017-07-31T12:21:47Z","modified":"2017-08-01T00:50:50Z","version":124041,"slug":"botnet-smashers","name":"Botnet Smashers","body":"Your task is nearly impossible, but you must try anyway. Get through all the enemies while sustaining your energy reserves. Your units require energy to build but slowly return it. Enemies will drain your energy by being close to your base. You get acces to more unit types over time, some will help with the energy problem, others will let you get rid of enemy groups.\n\n\n\nInstructions:\n\nSpawn your units by using the buttons on the bottom bar,\nWatch your base's energy bar\nIf you get a gray screen this means you got out of power (Game Over)\nIf it crashes, you won  :I\n\n\nWARNING! \nthis game contains simple anonymous usage tracking (the only thing sent is two timestamps) , we will probably post the collected data sometime after results","meta":{"grade-06-out":"1","link-01":"https:\/\/bitbucket.org\/taskfailedsuccesfully\/ld39\/src","link-02":"https:\/\/dusakus.itch.io\/ld39","link-02-tag":"42440","cover":"\/\/\/content\/407\/z\/76f8.png","author":[1796,45315]},"path":"\/events\/ludum-dare\/39\/botnet-smashers","parents":[1,5,9,32802],"love":0,"notes":9,"notes-timestamp":"2017-08-15T13:12:30Z","grade":{"grade-01":22,"grade-02":22,"grade-03":22,"grade-04":22,"grade-05":22,"grade-07":19,"grade-08":21},"magic":{"cool":126.99118301433,"feedback":0,"given":28.625,"grade":21.428571428571,"grade-01-average":2.65,"grade-01-result":802,"grade-02-average":2.2,"grade-02-result":835,"grade-03-average":2.3,"grade-03-result":790,"grade-04-average":2.85,"grade-04-result":737,"grade-05-average":2.25,"grade-05-result":769,"grade-07-average":1.824,"grade-07-result":609,"grade-08-average":1.842,"grade-08-result":802,"smart":12.972292415013}},"text":"Your task is nearly impossible, but you must try anyway. Get through all the enemies while sustaining your energy reserves. Your units require energy to build but slowly return it. Enemies will drain your energy by being close to your base. You get acces to more unit types over time, some will help with the energy problem, others will let you get rid of enemy groups.\n\n\n\nInstructions:\n\nSpawn your units by using the buttons on the bottom bar,\nWatch your base's energy bar\nIf you get a gray screen this means you got out of power (Game Over)\nIf it crashes, you won  :I\n\n\nWARNING! \nthis game contains simple anonymous usage tracking (the only thing sent is two timestamps) , we will probably post the collected data sometime after results","title":"Botnet Smashers"}