Meaningless dungeon by Ethan Losten
Turn-based game where you control a person that runs from skeletons and eats food for energy. Every step costs energy, and when the player is out of it, the player dies. Use arrows for controls.


| Source Code | https://github.com/ethanlosten/tbf-ld43 |
| HTML5 (web) | https://ethanlosten.itch.io/meaningless-dungeon |
| Original URL | https://ldjam.com/events/ludum-dare/43/meaningless-dungeon |
Ratings
| Overall | 497th | 2.342⭐ | 21🧑⚖️ |
| Fun | 494th | 2.184⭐ | 21🧑⚖️ |
| Innovation | 505th | 1.789⭐ | 21🧑⚖️ |
| Theme | 497th | 2⭐ | 21🧑⚖️ |
| Graphics | 470th | 2.263⭐ | 21🧑⚖️ |
| Humor | 358th | 2.176⭐ | 19🧑⚖️ |
| Mood | 476th | 1.972⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 6🗨️ |
Feedback
bubblewandgames
03. Dec 2018 · 07:50 UTC
Just a heads up - the itch link seems to be broken!!
Andrew Garcia
03. Dec 2018 · 07:52 UTC
Make sure at the bottom of the 'Edit game' page, the visibility & access is set to 'Published' and not 'Draft'. That's what happened to me!
🎤 Ethan Losten
03. Dec 2018 · 07:56 UTC
@bubblewandgames @andrew-garcia sorry, fixed that, thank you for noticing
Amanda Priest
03. Dec 2018 · 07:59 UTC
I played it a couple of times. After the first time I died and restarted the game, the second level was just full of the red circles and there was no X to finish the level. The movement is a bit jolty and once a skeleton comes into view they pretty much have you killed they just jump places so fast. Nice effort though :slight_smile:
oxeren
03. Dec 2018 · 08:33 UTC
I like how the game teaches the rules just by level design. Would be great if the game were a bit more forgiving - restarting from the beginning on each death is a bit cruel :) Good job!
Fat cat
03. Dec 2018 · 09:27 UTC
Nice idea! But it could be improved upon a lot. The movement is very choppy (important to fix) and some levels are impossible to beat. Like Amanda said, the second level for me was filled with apples but had no exit. I ended up getting like 4000 energy with nowhere to go and had to restart the game. Some other maps are too big with too few apples so you run out of energy and there is no possible way to beat them. And the skeletons are pretty much possible to avoid too. I would suggest that you first fix the choppy movement, and then redesign a couple levels and playtest it a few times!
ManTou
03. Dec 2018 · 09:33 UTC
Good game. But I think it is too random. Sometimes I don't konw how to finish the level. And it need more Sacrifices. Anyway, good job.
angelnm
03. Dec 2018 · 18:26 UTC
Good job, even though the random rooms generator doesn't seem to work properly, sometimes there is no end of the room or is just a corridor without apples or skeletons. You may even add a feature where you could destroy blocks for open your way until the end.
Barrier
03. Dec 2018 · 19:23 UTC
Was picking apples in this dark and dank dungeon when a crazy skeleton jumped out and told me to stop stealing his apples! So I left the dungeon and went home.
wie_
03. Dec 2018 · 20:35 UTC
The random generation doesn't work that well always. Also the controls are not always that good. It's a fun game though, and you got a lot done in 48 hours.
AwiX
07. Dec 2018 · 08:43 UTC
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
blanky
09. Dec 2018 · 12:32 UTC
Saw no skellies :( Ended up in a exitless room. I like the concept, think you have potential there!