Thief by Dylan Ellis

[raw]
made by Dylan Ellis for LD 40 (COMPO)

thiefScreenShot.png

For the theme of the more you have, the worse it is, I went with weight. In Thief you play as a rogue trying to steal as much treasure as possible. However, with each treasure you have, it becomes increasingly hard to move. Not to mention, the more treasure you take, the more guards will show up that you have to avoid. Therefore the more treasure you have, the worse it is.

Use W,A,S,D or arrow keys to move

Supported platforms: Windows, Mac

Tools used: Unity

Ratings

Overall 463th 3.146⭐ 26🧑‍⚖️
Fun 399th 3.16⭐ 27🧑‍⚖️
Innovation 576th 2.6⭐ 27🧑‍⚖️
Theme 238th 3.64⭐ 27🧑‍⚖️
Given 32🗳️ 4🗨️

Feedback

Aarneus
03. Dec 2017 · 20:36 UTC
Nice little game!
I was confused at first at the guards and thought their vision cone was their body but as soon as they start following you it became clear what they were :D
🎤 Dylan Ellis
03. Dec 2017 · 22:01 UTC
Thanks! I appreciate it, and yeah I can see how that could be a bit confusing haha.
wsKilljoy
04. Dec 2017 · 11:41 UTC
This game was pretty fun! Of course the graphics and sound are lacking, but the concept and gameplay are pretty solid. Good job!
Are Sundnes
04. Dec 2017 · 11:42 UTC
I really like the idea - well done :)
William Bundy
04. Dec 2017 · 11:47 UTC
Good job overall. It would have been good to have some way out; rather than just collect forever, you could end the night (and give up your combo or something) and restart with zero weight.
Niphram
04. Dec 2017 · 12:31 UTC
Diagonal walking is the best ^^ Nicely fits the theme and gets quite hard when more guards appear.
Good Job!
Brouilles
04. Dec 2017 · 14:03 UTC
Good job for this project!
Terryd98
04. Dec 2017 · 14:07 UTC
Really simple but executed nicely well done
DrFallos
04. Dec 2017 · 14:08 UTC
feel like i'm golum) my treasure and only mine. hardly to escape from chaining. but good at all
JackIsaacs
04. Dec 2017 · 14:09 UTC
Cool little game!

You can travel faster when going diagonally so you will want to normalise your movement input!

```c#
Vector3 movementvec = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0).normalize;

transform.translate(movementvec * speed * Time.deltaTime);
```
🎤 Dylan Ellis
04. Dec 2017 · 15:58 UTC
@jackisaacs Oh, good point! Thank you for the tip! :)

And thanks everybody for the feedback!
Bocodillo
04. Dec 2017 · 17:11 UTC
Nice game that fits the theme well. Simple to start but gets harder as time goes on. Did get caught out by the guards a few times from them suddenly turning around. In later playthroughs I was extra careful not to even get near them but that meant waiting a lot as time goes on. Treasure would spawn on me from time to time as well. Overall though I had a lot of fun with this entry, good job!
CoderK
05. Dec 2017 · 20:16 UTC
Nice game! Was quite fun, and was pretty well executed. Some feedback is that sometimes guards would get stuck against the left wall, and wouldn't move for the rest of the game. Also, if possible, add a quit button for the game, as it is easier that having to alt-tab and close it from there.
Bobgar
06. Dec 2017 · 12:51 UTC
Fun game! Simple but well executed. The game I worked on also used the thief / encumbrance theme, but ended up pretty different.
gyfis
08. Dec 2017 · 14:43 UTC
Nice little concept! I got to 23 treasure before I got caught (running around diagonally for some time before that). Also thanks for naming the build for os x meaningfully ! Helps a lot to manage the downloads. I think some sounds might make it a bit better but I understand there was not that much time :)