Thief by Dylan Ellis

For the theme of the more you have, the worse it is, I went with weight. In Thief you play as a rogue trying to steal as much treasure as possible. However, with each treasure you have, it becomes increasingly hard to move. Not to mention, the more treasure you take, the more guards will show up that you have to avoid. Therefore the more treasure you have, the worse it is.
Use W,A,S,D or arrow keys to move
Supported platforms: Windows, Mac
Tools used: Unity
| Source code | https://www.dropbox.com/s/n8rujjazhpfmq4k/Theif.zip?dl=0 |
| Windows | https://perrydyl.itch.io/thief |
| macOS | |
| Original URL | https://ldjam.com/events/ludum-dare/40/first-game-jam |
Ratings
| Overall | 463th | 3.146⭐ | 26🧑⚖️ |
| Fun | 399th | 3.16⭐ | 27🧑⚖️ |
| Innovation | 576th | 2.6⭐ | 27🧑⚖️ |
| Theme | 238th | 3.64⭐ | 27🧑⚖️ |
| Given | 32🗳️ | 4🗨️ |
I was confused at first at the guards and thought their vision cone was their body but as soon as they start following you it became clear what they were :D
Good Job!
You can travel faster when going diagonally so you will want to normalise your movement input!
```c#
Vector3 movementvec = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0).normalize;
transform.translate(movementvec * speed * Time.deltaTime);
```
And thanks everybody for the feedback!