Planetary Construction by Didactylos
The Story
Space is really, unimaginably big, and Earth is surprisingly tiny.
Unfortunately, all the habitable planets in the galaxy have a massive over-population problem too!
More space is on the way, thanks to the mind-boggling intellect of the people at Planetary Construction (a subsidiary of Magrathea Corporation). If only they didn't have such a big order backlog!
Help them out with a bit of terraforming. Can you balance all the variables to find the recipe to support life?
Make enough space for all the citizens of the galaxy before the world population reaches 11 billion.
Game Play
Play by adjusting the planetary properties to match the requirements. If a planet is too small, or lacking resources, you can replenish them by smashing asteroids or other planets into the planet. Some changes take a long time - geological timescales. You can place a planet in an accelerated timewarp to speed things up.

The Jam game has only one gameplay mode - three quick planet designs in five minutes of gameplay. The post-Jam game will have more challenging objectives as an alternative game mode.

Procedural Generation
Except for the NASA Blue Marble imagery, everything is procedurally generated (even the music). Create a water world, an ice planet, or anything in between. I worked completely alone, and I really pushed myself with the code.

Performance Update
My post-Jam efforts focused on rendering performance. A few bugfixes aside, it's exactly the same game, but better. The texture rendering is done with a custom shader. The texture backend is done with a custom render texture (not a CustomRenderTexture, because that doesn't work properly with WebGL - I made my own). Result? Beautifully smooth animation.

Performance Update Downloads
- HTML5 (web) http://www.goodmorningfrom.com/ld42v2/index.html
- Windows http://www.goodmorningfrom.com/ld42v2/planetaryconstructionwin.zip
- Mac http://www.goodmorningfrom.com/ld42v2/planetaryconstructionmac.zip
- Linux http://www.goodmorningfrom.com/ld42v2/planetaryconstructionlinux.zip
Original Jam Version
Ratings
| Overall | 397th | 3.568⭐ | 24🧑⚖️ |
| Fun | 983th | 2.818⭐ | 24🧑⚖️ |
| Innovation | 199th | 3.636⭐ | 24🧑⚖️ |
| Theme | 748th | 3.318⭐ | 24🧑⚖️ |
| Graphics | 863th | 3.023⭐ | 24🧑⚖️ |
| Audio | 752th | 2.295⭐ | 24🧑⚖️ |
| Humor | 822th | 2.071⭐ | 23🧑⚖️ |
| Mood | 891th | 2.738⭐ | 23🧑⚖️ |
| Given | 29🗳️ | 3🗨️ |
Apart from a couple hics like that, the game idea is a really nice one ! I'm just a little sad that the tilt axis doesn't impact the planet. Otherwise, once you got what you needed to do, filling the orders are just the right difficulty, and is overall enjoyable !
The UI is responsive and quite pretty, like the 3D feel to it.
On a programmer side, I also really wonder how you generated the textures on the planet to dynamically react with the planet's properties !
Axial tilt affects the seasons, so it changes how quickly you can improve the biosphere. Currently it has no effect on the maximum biosphere.
Making the UI move around nicely was a challenge - I very nearly ran out of time.
The textures are generated in a co-routine (there is a texture queue because it takes a long time). The rest is just mathematics! There's an excellent tutorial here, if you are interested: https://catlikecoding.com/unity/tutorials/noise/
But I love what you accomplished. Has a nice god-game feel to it. And hey, I recognize catlikecoding :D I find that site as one of the best sources for learning.
Very impressed with what you got to in such a limited time frame. I bookmarked it, will play some more and show friends :D
It would be nice to have more orders come in after the first lot, as after they're gone you don't really have anything to do. It would also be nice to have some way to split a planet up if it's grown too big (although that may not realistically be an option). Does the population of Earth have any effect on anything else, by the way?
Fun concept tho - planets a-la-carte
The concept itself is super cool! I don't think I've seen something quite like it. Watching the planets morph is really something.
Great work