Ship in a Bottle by Tero Pulkkinen

WASD + SPACE to control the player.
Your task is to catch some fish.
LINKS:
- PLAYABLE LINK: http://goo.gl/eFkS7K
- FULL SOURCE CODE: https://github.com/terop2/GameApi
- GAME SOURCE CODE(159 loc): http://goo.gl/EZ8kM5
Ratings
| Overall | 527th | 2.429⭐ | 23🧑⚖️ |
| Fun | 526th | 2.045⭐ | 24🧑⚖️ |
| Innovation | 359th | 2.905⭐ | 23🧑⚖️ |
| Theme | 275th | 3.381⭐ | 23🧑⚖️ |
| Graphics | 459th | 2.571⭐ | 23🧑⚖️ |
| Audio | 108th | 3.474⭐ | 21🧑⚖️ |
| Humor | 282th | 2.462⭐ | 15🧑⚖️ |
| Mood | 247th | 3.167⭐ | 20🧑⚖️ |
| Given | 26🗳️ | 3🗨️ |
I like the graphics where done on paper and photographed?
Anyways, I couldn't grab any fish :P
I can't honestly say this is a bad game, it feels deliberate but I don't understand to what end.
I can't honestly say I didn't enjoy this, though by all rights there are not enough mechanics for that to be justified.
This distinctly feels like the ending to a Blendo game, and I'm happy that this came to be during a ludum dare.
But commenting on this game at all is difficult.
I caught one fish, but this 3d on 2d mapping makes it impossible to guess when you actually catch it, until you do.
I can no longer tell what is real.
And what is fake.
What is fish?
Beautiful.
I also like the way you tried to make it feel "artsy" which it was - the background and the piano music - but it was kind of broken by the 3D models made the way they were, it would have been lot better for the rain to be drawn and the fishes, fisherman and bottle as well. Also the ending screen was bit odd (seemed like you were only trying if you could make that cube rotate - didnt see a reason for it to be there)
Well anyhow nice job and thumb up for taking a new approach.
Our game: https://ldjam.com/events/ludum-dare/38/star-keeper