Power Connection by Martinus
Power Connection is a puzzle game. The gameplay is simple you have to connect the PowerPlant to the CDC before the timer hit 0.
PS: You need to drag and drop the piece in the "Current" Slot and you can save one piece in the "Save" Slot.
Ratings
| Given | 8🗳️ | 12🗨️ |
Here is my rating:
Overall: 2
Fun: 2
Innovation: 2
Theme: 4
Graphics: 3
Audio: 2
I guess I don't need to say why that was my rating :D
Here is my entry: https://ldjam.com/events/ludum-dare/39/runoutofenergy-the-game rating me please! :D
There my game link for Windows… enjoy https://www.dropbox.com/s/dpapwuoscuiu9eq/RunOutOfPower.zip?dl=0
I also use Unity to make it

I will test your game !
Nice game and fits the theme well.
The timer was a little too fast for me to finish the game. But I like difficult games.
Some advice: tell the player it has to drag the current piece, because it wasn't clear at first :)
I will test your game !
I will test your game !
The music wasn't *really* the best, but it wasn't the worst either. It just didn't sound right for me.
Overall, I like the game! Definitely something I could waste some free time on :)
If you ask me what you need to improve to make a better game... I think you need pay atention to the "Fun" rating... I guess... maybe with different stages, or some pick up items like time givers, or vacins to give you more time... something interactive...
Why my fun rank is too low?... It's because seems to be a random map, and just one... even if It's a random map I feel if I can complete one... I complete everyone... Well It's my idea
I hope you participate next Ludum Dare :D see you there.
Things I liked:
The Gameplay: I like the sort of timed Tetris kind of gameplay. Rather than just give a limited amount of pipes, I like how you just kept them coming and time was your enemy.
The Tutorial: This might sound a little lame, but to me I am very glad you made a good tutorial screen. A lot of people even myself neglect a tutorial other than the description, but you very clearly explained how to play your game in the menu. Nice touch!
Things I didn't like:
The Impossible Levels: I encountered a few impossible levels, which you are aware of by the ability to reset a level. I don't like this because it makes the game not feel as "genuine" if you will. I would have appreciated if you made a system that checked if there was an available path before creating the level. That way you could add in a score for how many levels you got in a row.
It was a great idea! Well done!