Pathcloser by Suchista
A puzzle game in which you can't step on a tile more than once.

Controls: - WASD or arrow keys - movement - space - restart level / start the game - m - mute/unmute
I hope you'll like it :)
Ratings
| Overall | 297th | 3.474⭐ | 59🧑⚖️ |
| Fun | 331th | 3.307⭐ | 59🧑⚖️ |
| Innovation | 214th | 3.464⭐ | 58🧑⚖️ |
| Theme | 224th | 3.825⭐ | 59🧑⚖️ |
| Graphics | 567th | 2.737⭐ | 59🧑⚖️ |
| Audio | 315th | 2.991⭐ | 59🧑⚖️ |
| Humor | 274th | 2.609⭐ | 48🧑⚖️ |
| Mood | 408th | 2.844⭐ | 50🧑⚖️ |
| Given | 67🗳️ | 46🗨️ |
The main mechanic - each step you take removes that space from play - reminds me of my own entry, but taken to a completely different genre of game. It works really well as a puzzle game!
I like the neon colors and the surreal design of the enemies, but I feel you didn't quite run with that art style all the way - doing so would have given the game a very distinctive look! :slight_smile:
Nice puzzle!
It was really fun, and funny ! I laughed on multiple occasions. And it fits the theme perfectly !
Everything went smooth, and it wasn't to hard to understand how the game works, so it's a good point.
But I often found myself going one step too far, hence having to restart the level (it may be because of my sloppy reflexes though). However, It wasn't too much of a hassle as the game runs pretty quickly and the puzzles aren't that big.
I'm looking forward for more levels if you plan to add some.
By the way...

...you knew we'd go in there, didya :P
Only suggestion I can think of would be slightly faster movement to make retries quicker. Or maybe a rewind mechanic? Not sure if that would nerf the difficulty too much though. Anyway great job!
Also thanks guys for all nice comments :3
cool game, I like puzzles. But, as others have said, some levels get too big, and I'm not very much into counting lots of tiles just to get the right timing..
Nice one, but the later levels are a bit hard when you have to redo them over and over again. Some undo might be a good idea.
The graphics were charming, and I actually really liked the music. Winning made me feel good :^) I had fun.
I think the level I felt the most clever for was the one big empty room with 1 baddie, 1 button, and 2 boxes blocking the exit. I insisted on doing it through trial and error instead of counting, so beating it was sweet.

Otherwise, a great game. Good job putting it all together!!
Specifically on the last level there is a hole that is under a box. I spent a good while trying to figure out what I was supposed to do just assuming that area was a red herring (as you had put a red herring in the level before. You could just have easily changed it to be this:

and the puzzle would have been exactly the same but the player would be able to think and puzzle their way through instead of having to do trial and error to it.
Overall the levels fit a bit sprawling and I think a smaller play area would have led to some more tightly developed levels.
These are nit picks and I did enjoy my playthrough (twice since I went back to get that screen grab) =P.
Have fun out there!