Hoard by gelisam

[raw]
made by gelisam for LD 42 (JAM)

Instructions are in-game, plus the undocumented Tab key which allows you to select a different item without using the mouse. You can also use the arrow keys+PageUp/PageDown instead of WASD+QE.

screenshot.png

This is a game in which you arrange items until you run out of space to put them, at which point you can give a limited number of items to your rabbit friend using the spacebar, until you run out of space-bar uses. Oh and the music is a layered progression in which we add more and more instruments until we run out of space between notes!

Ratings

Overall 485th 3.482⭐ 30🧑‍⚖️
Fun 326th 3.5⭐ 29🧑‍⚖️
Innovation 264th 3.537⭐ 29🧑‍⚖️
Theme 25th 4.389⭐ 29🧑‍⚖️
Audio 422th 3.2⭐ 27🧑‍⚖️
Humor 270th 3.239⭐ 25🧑‍⚖️
Mood 598th 3.12⭐ 27🧑‍⚖️
Given 25🗳️ 22🗨️

Feedback

Swini
13. Aug 2018 · 14:07 UTC
Fun game. Like the sprites of the objects like rubber or rouler; The rabbit looks friendly. The controlls lag sometimes:)
🎤 gelisam
14. Aug 2018 · 01:48 UTC
@swini, under which circumstances did you experience the lag? Are you talking about the fact that the item transparency and red marker conflicts take a little while to get updated? Pixel-perfect collision detection is slow, so I intentionally disconnected the updating of those conflict markers from the moving of the items so that you could continue moving items smoothly without having to wait for the collision-detection to complete.
scottyseus
14. Aug 2018 · 02:42 UTC
Interesting game! I had trouble resizing the game to my screen though, and there is an audio control blocking part of the screen. The execution was well done overall though
FlashViper
14. Aug 2018 · 02:47 UTC
I wish I could have played your game, but it wouldn't load. I'm sorry...
FussenKuh
15. Aug 2018 · 00:00 UTC
Fun game. I applaud your full definitions of space, space and more space. That's rather clever. I also appreciated that this wasn't a time-based 'fill things up game.' I've played a bunch of those now and your game was a breath of fresh air where I had more time to think about the moves I was going to make. Well done!
Carlos Giraldo
15. Aug 2018 · 02:10 UTC
Liked the idea of the friend and the voices fit pretty well. Just wish there was more pressure to the mix.
Zayah0_0
15. Aug 2018 · 02:17 UTC
i spent way too much time playing this its really fun great game :)
Chris Coe
15. Aug 2018 · 02:37 UTC
What a cute rabbit. I felt relief in the final stage when I saw a certain orange object I just knew my Friend would love. Best moment in the game though was the wheelbarrow. I'm sure I laughed. Very pleasant experience. Thanks for sharing with us!
RubiksJr
15. Aug 2018 · 02:53 UTC
Your game was actually really fun! There were a few things like the rotation being a bit slow and the window being too big for my screen, but overall I really enjoyed playing your game!
CrazyD
15. Aug 2018 · 03:19 UTC
Love these kinds of games. Actually, it reminded me a lot of UV unwrapping! ;)
AwiX
15. Aug 2018 · 07:17 UTC
A good game idea, the music should be improved. The graphics are good.
Try our game too, maybe you'll like it)
🎤 gelisam
15. Aug 2018 · 14:27 UTC
@flashviper That's too bad, I wonder why it doesn't work for you? One thing I was worried about is that the music file is pretty large, so I was worried that the browser would wait until the entire file was loaded before calling window.onload, but luckily my tests indicated that the browser only waited for the core assets to load, not the music. Maybe that behaviour is different from browser to browser though. Which browser are you using? I'm using Chrome.

Also, could you tell me at _which_ loading screen you are stuck on? There is an HTML loading screen made of a piece of text you can select at the very beginning, while the core assets are being loaded, and then there is a fancier canvas-based loading screen made of a piece of text you cannot select before every screen, including the title screen. This way you don't have to load the images of all the items of all the levels all at once at the beginning.
FlashViper
15. Aug 2018 · 15:28 UTC
@gelisam The game loaded fine, and I was able to click play, but it got stuck on the loading screen for the gameplay. Maybe I'm just impatient.
WrenPirate
16. Aug 2018 · 02:21 UTC
I was ready to give 5 stars for the art! The story is sadly relatable. I appreciate the level of control the player has to fit things in. I'm not a careful reader, so I was wishing for faster rotation before I found the shift key. The rabbit is an extra touch of whimsy. The game got stuck for me at the point in this screenshot. All the shoes were opaque with no red overlaps. I don't know why I couldn't 〈return〉 to get the next item.![hoard.jpg](///raw/b64/91/z/19ed7.jpg)
🎤 gelisam
17. Aug 2018 · 00:39 UTC
@rubiksjr Just to make sure: is the rotation too slow even when pressing shift? The fact that pressing Shift can be used to move and rotate items faster is documented in the bottom right, so maybe on your screen these instructions were obscured by the audio controls?
🎤 gelisam
17. Aug 2018 · 00:40 UTC
@wrenpirate This definitely shouldn't happen! Thanks for the bug report, I will try to reproduce it.
Farren
17. Aug 2018 · 00:43 UTC
@wrenpirate Thanks for playing our game! We did decide to opt out of graphics since all of our objects are public domain images (Only the rabbit is ours!). Sorry to hear your game got stuck. It might have been a super small collision somewhere, or a stray pixel in one of the images. :(
RedHermit
18. Aug 2018 · 02:52 UTC
I had a surprisingly good time with this! Honestly at the start I thought "this is silly.. and painful with the slow control" - but then I saw the shift command, and had a fun organizing things.. and then the last item I had to hand to my "friend", which I loved the audio on, it was very cute! I had a great time from that point forward. I would have loved even more "friend" interaction and audio included, it's audio and poses/animation made me smile.

I think the art is great, and the mechanics are very well done. Good take on the theme too! Excellent job all around!
RubiksJr
19. Aug 2018 · 01:37 UTC
@gelisam Oof my bad. I didn't realize that you could hold shift to make it go faster. Sorry.
Frank Gevaerts
22. Aug 2018 · 18:52 UTC
Nice game! I also missed shift at first, and I think maybe having rotation speed accelerate would work better. The other issue I had was that sometimes things *just* touch but no red pixels appear, and for some objects the outline doesn't seem to exactly match the collision area.
Apart from those, I did enjoy playing through to the end. I only had to get rid of the wheelbarrow!
🎤 gelisam
23. Aug 2018 · 13:52 UTC
> I only had to get rid of the wheelbarrow!

@frank-gevaerts You did?? That was not intended, you must be really good at fitting objects! Our intent is that [SPOILERS] you should be able to complete the first level without giving away anything, then you have to give away the wheelbarrow, a shoe, and a certain orange object :) [/SPOILERS]
Frank Gevaerts
23. Aug 2018 · 14:00 UTC
The shoe level was hard. I think I spent half an hour on that :) Should have taken a screenshot I guess. Oh well, maybe I'll try it again tonight!
Frank Gevaerts
23. Aug 2018 · 14:30 UTC
OK, so it wasn't that hard the second time. [SPOILERS] my last two levels are http://www.gevaerts.be/hoard/shoes.png and http://www.gevaerts.be/hoard/fridge.png [/SPOILERS]
PhilStrahl
25. Aug 2018 · 16:34 UTC
You probably have seen it already, but here's my attempt at Hoard again :)
https://www.youtube.com/watch?v=9yDyS27Iams
Rahim_Pxr
27. Aug 2018 · 00:50 UTC
Nice game, I hope to see more updates and improvments sooner.
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
Remco
01. Sep 2018 · 20:41 UTC
I was this on Phil's video already, but I don't think that I would've had any difficulties picking up the basics of the gameplay.
Though maybe it should be made slightly more clear that gifting stuff to your rabbit-friend is most likely to make them unhappy.
If you approach it completely as a puzzle-game, it seems reasonable to assume this, but I remember when I watched the vid that I thought it would have involved more social interaction, until about the second or third item.

I must say that this game is a lot more fun to actually play than to watch, though :-)
I'm not usually someone that likes 'menial task' games, but this one kept me playing all the way through the end.

The most important criticism I have is _please move the reset function key out of the way of the rotating keys_. I accidentally restarted the shoe level at least _twice_, causing some creative language here... :-)
Eventually I just mostly rotated everything the other way around.

The wheelbarrow was quite funny, I'd have liked to play that 'fresh'... now I knew what was coming. (It's also a nice way to ensure the end-screen can stay mostly the same if you do win.)

_I almost didn't notice there was music!_ For some reason it shows up as a 'play' button (and the time + mute button) underneath the webpage. It didn't autoplay, so I had to click it!

I'm at a bit of a loss to come up with anything more that hasn't already mentioned in the vid or here. Phil was pretty thorough!

ETA: Oh, I've seen your comment above: only had to get rid of the wheelbarrow and the carrot as well (probably could've fitted that one as well, but I wanted to feed our friend something good). I think I even made screenies of some levels?
Remco
01. Sep 2018 · 20:53 UTC
Found the screenie of the shoebox level w.o. any missing shoes:
![screenie_hoard.png](///raw/9b/z/1a948.png)

If you really want proof of the other levels, I'd have to play again :-)
🎤 gelisam
02. Sep 2018 · 19:52 UTC
> It didn’t autoplay, so I had to click it!

@remco strange, it is definitely supposed to auto-play. Which browser are you using?

> only had to get rid of the wheelbarrow and the carrot as well

You are a super player!
Remco
03. Sep 2018 · 16:40 UTC
@gelisam It's just Chrome on my Windows 10 laptop (from work). I just confirmed; the music started off again, and I had to start it. If I remember, I'll it try my Linux/Firefox laptop too, and edit this comment with what I find there.

_ETA: Well, it seems that it properly autoplays with Firefox on Linux for me. Maybe it's a setting somewhere? The Windows laptop came quite heavily pre-configured when I got it last month from IT._